I've got a report about the same issue for miniMAXIme.
If it doesn't copy the queue, …
You can't copy LuaControl.crafting_queue, it's a read-only value.
… there's probably nothing I can do to do it manually in the mod.
I've found a way that seems to work in my WIP version. It may not be ideal (that's why I've posted about it on the forum), but yes, it can be done!
By the way: I've tested this when changing from one character to another as well as from character to god or editor mode and back. While crafting should be possible in character, god, and editor mode, the crafted items will end up in different inventories (defines.inventory.character_main
, defines.inventory.god_main
, and defines.inventory.editor_main
), so I just store the final products and cancel crafting before detaching the player from a character, and I only resume crafting after I've attached the player to another character.