Bob's Character classes


Adds character classes to the game.

a month ago
0.16 - 1.1
85.9K

Changelog

Version: 1.2.1
Date: 21. 02. 2024
  Changes:
    - Prevented Characters from showing in "Made in" tooltips #169
    - Removed Space Exploration compatibility changes. These have been moved to a separate compatibility mod #170
Version: 1.2.0
Date: 22. 12. 2023
  Changes:
    - Added support for Space Exploration mod #88
    - Added missing prerequisites #120
    - Added Russian locale (thanks Eldrinn-Elantey!) #149
  Bugfixes:
    - Fixed error when changing character icon #135
Version: 1.1.5
Date: 06. 06. 2022
  Changes:
    - Added function get_classes() to remote interface.
    - Added handler for custom event from the Minime mod.
    - Added class_name to class data, so the new class name can be passed on to remote calls.
    - Interact with the Minime mod, so that you can switch to another character skin.
    - Interact directly with the Jetpack mod if Minime is not active. This way, you can still swtich between the flying/non-flying versions of a character.
    - Call Minime from on_entity_died, before removing the association of character and player. This way, Minime can store what player was associated with the character's corpse.
  Bugfixes:
    - Added call to space-exploration remote_view_stop before switching character
    - If minime was asked to pick a new character version, and it returned nil, use a fallback.
    - Remove the old character when a player already had a character and a new one was created. This could happen when the class selector was used after respawning.
Version: 1.1.0
Date: 25. 11. 2020
  Info:
    - Updated to work with Factorio 1.1
  Changes:
    - miner 2 class character recipe now uses an electric furnace 2 if available.
    - changed caption = {"entity-name." .. entity.name} to caption = entity.prototype.localised_name in scripts.
    - Added descriptions about the classes to their Items.
Version: 1.0.0
Date: 15. 08. 2020
  Changes:
    - Changed charactor entity creation to add "smelting" to crafting_categories of miner classes instead of setting the value.
  Bugfixes:
    - Added a check to open Class Select on cutscene end, due to 1.0 adding an opening cutscene on new game.
Version: 0.18.8
Date: 07. 06. 2020
  Changes:
    - Class select window will re-open when closing editor mode if you've never selected a class before.
    - Updated header/button filler styles
    - Added close buttons to the top right corner of both GUIs.
    - Removed the big green close button from bottom right corner of class select GUI
    - Updated Locale entries to refer to the GUIs as Windows.
  Bugfixes:
    - Fixed issue where character entity would be deleted if you entered editor mode using a command, then selected a character from the Avatar switcher.
Version: 0.18.7
Date: 31. 05. 2020
  Changes:
    - Changed table style to fix spacing issues with 0.18.27 update.
    - Added a check to make sure the global table for a player exists in the on_init (and on_configuration_changed) function.
    - Added information about the current character to the Avatar GUI.
Version: 0.18.6
Date: 23. 05. 2020
  Bugfixes:
    - Added missing locale entries for Engineer and Prospector class technologies.
Version: 0.18.5
Date: 16. 04. 2020
  Bugfixes:
    - Fixed line 401 on_init error when you have no character entity.
Version: 0.18.4
Date: 16. 04. 2020
  Changes:
    - RTGs can be a component of the Power core.
    - Avatar switcher GUI now displays Class icon instead of item icon.
    - Added a script to update bonuses on configuration change.
    - Moved electric engine unit and chest ingredient from body recipe to frame recipe
  Features:
    - Added new T2 classes, Balanced 2, Builder 2, Fighter 2, Miner 2, Engineer and Prospector, which all need to be researched before they can be chosen.
    - Added the ability to set your own icon for your characters. (click the pencil icon to enter edit mode, then click on the set icon button while holding an item)
  Bugfixes:
    - Fixed unknown locale entry "gui.open-in-map" error (base game changed it to gui-train.open-in-map)
    - Fixed Builder class build speed was +20% when it should have been double.
Version: 0.18.3
Date: 08. 04. 2020
  Changes:
    - Added animations copying to new character classes in data-updates phase (Allows new armours to be recognised on new classes)
  Bugfixes:
    - Fixed inventory size check function.
Version: 0.18.2
Date: 22. 03. 2020
  Changes:
    - Added raise_built = true in the function that replaces your character entity when you choose a class.
    - Moved the class specific bodies to their own technology.
Version: 0.18.1
Date: 12. 03. 2020
  Changes:
    - Changed capitilisation of the mod name.
    - Added automation-3 and advanced-material-processing-2 prerequisites to bodies
Version: 0.18.0
Date: 23. 01. 2020
  Info:
    - Updated to work with Factorio 0.18
  Bugfixes:
    - Fixed icon for player entity.
Version: 0.17.7
Date: 18. 07. 2019
  Bugfixes:
    - Fixed crash when using /editor command.
Version: 0.17.6
Date: 15. 07. 2019
  Bugfixes:
    - Fixed inventory size differences.
  Changes:
    - Minor GUI update.
Version: 0.17.5
Date: 09. 07. 2019
  Bugfixes:
    - Fixed boot rubber ingredient.
  Features:
    - Added rename button to the Avatar switcher GUI, to allow you to set a name for your characters,
    - Added God mode, Editor mode and switch class buttons to the Avatar switcher GUI if button is enabled and it's single player, or if the player is an admin if the game is multiplayer. Use with caution. each button is enabled with a setting.
    - Added close button to class select GUI, exits without choosing a class.
    - Removed position coordinates from the Avatar switcher GUI
    - Added a map and minimap button to each character on the Avatar switcher GUI
Version: 0.17.4
Date: 01. 05. 2019
  Changes:
    - Updated for 0.17.35 player -> character changes
Version: 0.17.3
Date: 21. 03. 2019
  Balancing:
    - Updated class values to reflect 0.17 changes
Version: 0.17.2
Date: 15. 03. 2019
  Changes:
    - Fixed that the character entity wasn't actually replaced.
Version: 0.17.1
Date: 11. 03. 2019
  Bugfixes:
    - Fixed class select would show even when it shouldn't, such as if you were in spectator mode or map editor.
    - removed old classes to prevent a crash.
Version: 0.17.0
Date: 26. 02. 2019
  Info:
    - Updated to work with Factorio 0.17
Version: 0.16.2
Date: 15. 05. 2018
  Changes:
    - Fixed trying to switch bodies on different surfaces causes a crash.
    - Builder's build speed bonus up from 20% to 100% (Doesn't effect existing players)
    - Miner's mining speed bonus down from 400% to 100% (Does effect existing players)
    - Added descriptions to the class button locale entries.
Version: 0.16.1
Date: 10. 02. 2018
  Changes:
    - Converted some values to globals to make remote calls work. example function add_classes() in control.lua
    - Changed buttons to a standard style.
    - over-all code clean-ups
    - Fixed builder starting inventory.
    - Added a technology filter on class definitions as an unlocker. Works like prerequisites on technology (need them all to unlock)
    - Made all 4 current classes buildable on the "Bodies" research.
    - Added the whole "Select a Character" menu for the multiple bodies system.
    - all bodies you build will be associated to you as a player so you can switch between them.
Version: 0.16.0
Date: 26. 01. 2018
  Info:
    - Initial release