Bob's Assembling machines


Adds assembling machines 4, 5 and 6. And other machine higher tiers too.

Content
2 months ago
0.13 - 2.0
275K
Manufacturing

b [Fixed] Recipes in EM plant are missing

4 months ago

Hello, I don't have recipes for green, red, blue circuits and copper wire in EM plant, Is this planned or is it a bug?

3 months ago

I'm also having this problem, I think the mod devs took them out so when you enable their circuit mod it overrides the vanilla circuits but just removes them all together instead of just simply replacing. I would love to know if this is intended because I'm not ready to dive into all of bobs mods yet.

3 months ago

Bob's mods do not yet have any integration changes for Space Age. I'll get to adding those eventually! After I've finished updating Angel's mods and Sea Block

3 months ago
(updated 3 months ago)

I also had the same issue so I went and tries to fix it. I managed to do this by finding the updated recipes from the space age expansion and added the categories to the assemblers/electronic assembler files manually. You need to add them to the bobs assemblers since they changed the categorie in space age, if you update bobs mods only with the new categories the EMP will work but the bobs machine lose access to these newly defined recipe categories.

NOTE; this has only been tested in my own run where I don't use any other bob's mods (only assemblers) So I can;t vouch for it being a good fix in any way shape or form and would recommend simply waiting on the update.

However if you are interested you can add the following lines to the following files in the mod folder:

Appdata/Roaming/Factorio/Mods/bobassembly.zip/bobassembly/data-updates.lua

data.raw.recipe["accumulator"].category = "electronics"
data.raw.recipe["discharge-defense-equipment"].category = "electronics"
data.raw.recipe["electronic-circuit"].category = "electronics"
data.raw.recipe["small-electric-pole"].category = "electronics"
data.raw.recipe["big-electric-pole"].category = "electronics"
data.raw.recipe["medium-electric-pole"].category = "electronics"
data.raw.recipe["copper-cable"].category = "electronics"
data.raw.recipe["advanced-circuit"].category = "electronics"
data.raw.recipe["processing-unit"].category = "electronics-with-fluid"
data.raw.recipe.substation.category = "electronics"
data.raw.recipe["plastic-bar"].category = "chemistry-or-cryogenics"
data.raw.recipe.explosives.category = "chemistry-or-cryogenics"
data.raw.recipe.battery.category = "chemistry-or-cryogenics"

Above adds all the new recipes in their new categories that were added/changed by space age.

Then in the assembly.lua and assembly-electronics.lua add these new categories to the crafting categories of each assembler type (or else the bob assemblers cant craft the changed recipes (ie green circuits) note that this will exapnd the available recipes in the electroics assembler (gives it everything in the eletronics category), but I don't care for that and this is just a temporary fix to the EMP problem until the mod is officially updated.

The lines for the crafting categories should look like this:

crafting_categories = { "basic-crafting", "crafting", "advanced-crafting", "crafting-with-fluid" , "electronics-with-fluid" , "electronics" },

do this for each assembler (they al have their own categories.

Also update the checmical plants (to prevent the same issues with changed categories for plastic)

checmical-plant.lua

crafting_categories = { "chemistry" , "chemistry-or-cryogenics" },

2 months ago

https://mods.factorio.com/mod/fix-bobs-em-plants
did a small mod to do it other way around: add bob's electronics categories to the EM plant..

2 months ago

Thanks nekoexmachina for making the mod

2 months ago

Fixed

2 months ago

Thanks kiwihawk!

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