All I know is there was a change from 2.1.12 to 2.1.13 that affected superforced and that was causing a crash with my instance. Like i mentioned in the post I only did some super quick testing, Im just impatient and wanted to play the game. If you'd like I can edit the post (I dont see any way of removing it).
Here's the crash log. sorry for the 80+ line comment I dont know how to format it better
71.368 Script @blueprint-sandboxes/scripts/isolation.lua:22: Detected isolation level: none
73.340 Script @blueprint-sandboxes/scripts/lab.lua:65: Creating Lab: bpsb-lab-p-MrHashbrowns
73.341 Script @blueprint-sandboxes/scripts/remote-view.lua:78: Hiding a new Surface from all Sandbox Forces: bpsb-lab-p-MrHashbrowns
73.341 Script @blueprint-sandboxes/scripts/remote-view.lua:60: Showing/Hiding a new Sandbox for all Forces: bpsb-lab-p-MrHashbrowns
73.341 Script @blueprint-sandboxes/scripts/lab.lua:167: Handling Creation of Lab: bpsb-lab-p-MrHashbrowns
73.341 Script @blueprint-sandboxes/scripts/lab.lua:144: Excluding surface from other mods: bpsb-lab-p-MrHashbrowns
73.359 Error CrashHandler.cpp:476: Exception Code: c0000005, Address: 0x00007ff67fa577ba
ModuleBase: 0x00007ff67f900000, ImageSize: 030e3000, RelativeAddress: 001577ba
73.359 Error CrashHandler.cpp:482: Access Violation: Read at address 0000000000000868
73.359 Error CrashHandler.cpp:496: Exception Context:
rax=0000000000000000, rbx=00000004c103d580, rcx=00000004c103d868,
rdx=000001afb7e6f020, rsi=000001ae43df2840, rdi=00000004c103d650,
rip=00007ff67fa577ba, rsp=00000004c103d400, rbp=00000004c103d4d9,
r8=00000004c103d650, r9=00000004c103d580, r10=000001ae43df2840,
r11=00000004c103d4e8, r12=0000000000000000, r13=00000004c103d868,
r14=00000004c103d8b0, r15=000001afb7e6f020
73.359 Crashed in D:\Games\Factorio\Factorio_2.1\bin\x64\factorio.exe (0x00007ff67f900000 - 0x00007ff6829e3000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-x8ualh\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-x8ualh\src\Util\Logger.cpp(343): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-x8ualh\src\Util\Logger.cpp(385): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-x8ualh\src\Util\CrashHandler.cpp(156): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-x8ualh\src\Util\CrashHandler.cpp(528): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFA9B9F543)
00007FFFA9B9F543 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFAC4490A0)
00007FFFAC4490A0 (ntdll): (filename not available): strncpy
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFAC3FF963)
00007FFFAC3FF963 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFAC44479F)
00007FFFAC44479F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFAC325E97)
00007FFFAC325E97 (ntdll): (filename not available): RtlLocateExtendedFeature
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFAC4440DE)
00007FFFAC4440DE (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Users\build\AppData\Local\Temp\factorio-build-x8ualh\src\ManualBuilder.cpp(225): ManualBuilder::markBlockingTilesForDeconstruction
C:\Users\build\AppData\Local\Temp\factorio-build-x8ualh\src\Blueprint\BlueprintBuilder.cpp(217): BlueprintBuilder::tryToBuildEntity
C:\Users\build\AppData\Local\Temp\factorio-build-x8ualh\src\Blueprint\BlueprintBuilder.cpp(147): BlueprintBuilder::tryToBuildEntities
C:\Users\build\AppData\Local\Temp\factorio-build-x8ualh\src\Blueprint\BlueprintBuilder.cpp(78): BlueprintBuilder::tryToBuild
C:\Users\build\AppData\Local\Temp\factorio-build-x8ualh\src\Script\LuaBlueprintUtil.cpp(42): LuaBlueprintUtil::build
C:\Users\build\AppData\Local\Temp\factorio-build-x8ualh\src\Script\LuaBinder.hpp(425): LuaBinder<LuaProcessionPrototype>::callWrapperOnObject
C:\Users\build\AppData\Local\Temp\factorio-build-x8ualh\libraries\Lua\ldo.c(359): luaD_precall
C:\Users\build\AppData\Local\Temp\factorio-build-x8ualh\libraries\Lua\lvm.c(717): luaV_execute
C:\Users\build\AppData\Local\Temp\factorio-build-x8ualh\libraries\Lua\ldo.c(433): luaD_call
C:\Users\build\AppData\Local\Temp\factorio-build-x8ualh\libraries\Lua\ldo.c(136): luaD_rawrunprotected
C:\Users\build\AppData\Local\Temp\factorio-build-x8ualh\libraries\Lua\ldo.c(632): luaD_pcall
C:\Users\build\AppData\Local\Temp\factorio-build-x8ualh\libraries\Lua\lapi.c(1094): lua_pcallk
C:\Users\build\AppData\Local\Temp\factorio-build-x8ualh\src\Util\LuaHelper.cpp(7771): LuaHelper::pCallWithStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-x8ualh\src\Script\LuaGameScript.cpp(629): LuaGameScript::runEventHandler
C:\Users\build\AppData\Local\Temp\factorio-build-x8ualh\src\GameEvents.cpp(250): GameEvents::run<LuaEventFilters,GameEvents::sendSurfaceCreated'::2'::<lambda_1>,GameEvents::NoFilters>
C:\Users\build\AppData\Local\Temp\factorio-build-x8ualh\src\Map\Map.cpp(2051): Map::dispatchSurfaceCreated
C:\Users\build\AppData\Local\Temp\factorio-build-x8ualh\src\Map\Map.cpp(2043): Map::createSurface
C:\Users\build\AppData\Local\Temp\factorio-build-x8ualh\src\Script\LuaGameScript.cpp(2227): LuaGameScript::luaCreateSurface
C:\Users\build\AppData\Local\Temp\factorio-build-x8ualh\src\Script\LuaBinder.hpp(425): LuaBinder<LuaPrototypes>::callWrapperOnObject
C:\Users\build\AppData\Local\Temp\factorio-build-x8ualh\libraries\Lua\ldo.c(359): luaD_precall
C:\Users\build\AppData\Local\Temp\factorio-build-x8ualh\libraries\Lua\lvm.c(717): luaV_execute
C:\Users\build\AppData\Local\Temp\factorio-build-x8ualh\libraries\Lua\ldo.c(433): luaD_call
C:\Users\build\AppData\Local\Temp\factorio-build-x8ualh\libraries\Lua\ldo.c(136): luaD_rawrunprotected
C:\Users\build\AppData\Local\Temp\factorio-build-x8ualh\libraries\Lua\ldo.c(632): luaD_pcall
C:\Users\build\AppData\Local\Temp\factorio-build-x8ualh\libraries\Lua\lapi.c(1094): lua_pcallk
C:\Users\build\AppData\Local\Temp\factorio-build-x8ualh\src\Util\LuaHelper.cpp(7771): LuaHelper::pCallWithStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-x8ualh\src\Script\LuaGameScript.cpp(629): LuaGameScript::runEventHandler
C:\Users\build\AppData\Local\Temp\factorio-build-x8ualh\src\GameEvents.cpp(250): GameEvents::run<LuaEventFilters,GameEvents::sendLuaShortcut'::2'::<lambda_1>,GameEvents::NoFilters>
C:\Users\build\AppData\Local\Temp\factorio-build-x8ualh\src\InputActionHandler.cpp(5289): InputActionHandler::luaShortcut
C:\Users\build\AppData\Local\Temp\factorio-build-x8ualh\src\InputActionHandler.cpp(705): InputActionHandler::actionPerformed
C:\Users\build\AppData\Local\Temp\factorio-build-x8ualh\src\Input\InputSource.cpp(67): InputSource::flushActions
C:\Users\build\AppData\Local\Temp\factorio-build-x8ualh\src\Input\PlayerInputSource.cpp(556): PlayerInputSource::flushActions
C:\Users\build\AppData\Local\Temp\factorio-build-x8ualh\src\Game.cpp(218): Game::updateInputSource
C:\Users\build\AppData\Local\Temp\factorio-build-x8ualh\src\MainLoop.cpp(1413): MainLoop::gameUpdateStep
C:\Users\build\AppData\Local\Temp\factorio-build-x8ualh\src\MainLoop.cpp(1265): MainLoop::gameUpdateLoop
C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.44.35207\include\functional(884): std::_Func_impl_no_alloc<MainLoop::mainLoopStep'::2'::<lambda_1>,void>::_Do_call
C:\Users\build\AppData\Local\Temp\factorio-build-x8ualh\src\Util\WorkerThread.cpp(71): WorkerThread::loop
C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.44.35207\include\thread(61): std::thread::_Invoke<std::tuple<void (__cdecl)(ParallelScenarioSaver ),ParallelScenarioSaver >,0,1>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFAADFE957)
00007FFFAADFE957 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFAC38AD6C)
00007FFFAC38AD6C (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
74.654 Info GameEvents.cpp:185: dispatching event on_surface_created (ID 72), script mod-blueprint-sandboxes
74.654 Info GameEvents.cpp:185: dispatching event on_lua_shortcut (ID 43), script mod-blueprint-sandboxes
74.654 Error CrashHandler.cpp:163: Map tick at moment of crash: 36103