Blueprint Sandboxes


Temporary Editor-lite permissions in Lab-like environments for designing and experimenting.

Content
5 days ago
1.1 - 2.0
88.7K
Blueprints

b error

a day ago

error god.lua line 88 126 216 288 290

I made a bp with a mod that added more modules
then removed that mod and got this crash when trying to place a BP IN the sandbox

BP placed fine outside the sandbox

but the extra modules that a machine didn't have slots for causes a crash in the sandbox world

14889.861 Error MainLoop.cpp:1511: Exception at tick 27899203: The mod Blueprint Sandboxes (3.2.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event blueprint-sandboxes::on_built_entity (ID 6)
Index out of inventory bounds.
stack traceback:
[C]: in function 'index'
__blueprint-sandboxes
/scripts/god.lua:88: in function 'InsertRequests'
blueprint-sandboxes/scripts/god.lua:126: in function 'handler'
blueprint-sandboxes/scripts/god.lua:216: in function 'AsyncWrapper'
blueprint-sandboxes/scripts/god.lua:290: in function <blueprint-sandboxes/scripts/god.lua:288>
14904.494 Info AppManager.cpp:352: Deleting active scenario.

so erm. enjoy

a day ago

if it helps. this is the BP that will crash sandbox 3.2.0 with SE installed

I assume the same would happen with a non SE item using more modules than allowed?

https://factoriobin.com/post/uto358

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