Black Rubber Belts - Remastered


Reskins vanilla belts in a dark rubbery style. Cosmetic changes only. Now updated for 2.0, with compat options! All credits go to the original mod's author, Deadlock989. I'm merely reuploading and revamping the mod for 2.0. Deadlock989, if you are reading this, please contact me about options regarding the existence of this port/update.

Tweaks
a month ago
2.0
5.76K
Logistics

g [Fixed] Bug???

a month ago

Hello!
I can't understand...
Am I doing something wrong, or is it a mod issue?
In general, the problem is as follows:
I installed the mod...
Next...
I enabled the settings:
Glowing arrows
Glowing rails
Next, I changed the setting: Belt railing style to Colored rails
I also selected the desired arrow option: Narrow arrows
But in the game itself, the basic conveyors don't have colored arrows and guides that I've also set to be colored...
The changes are only on the conveyors from the add-on...
What am I doing wrong??? And how can I make the arrows and lower guides draw properly and have their own color?
Am I being stupid, or is there a bug in the mod? HELP!!! PLS HELP...

a month ago
(updated a month ago)

Testing my mod (v2.3.6) with no other mods, it works fine.
(Pictured below is a screenshot I took of my mod with the settings "narrow arrows", "colored rails" and both glow enabled)

There is probably a mod compatibility issue somewhere. (Some other mod is modifying the belt sprites after my mod.)
Could you send me the list of all the mods active on your save please?

a month ago

In my build, I only use Bob's mods that modify the conveyor system and logistics in particular...
I don't have any other mods that affect the conveyors.
I'll try running the mod on a game without any other mods.
I think I'll find a solution if I dig deeper to find the problem.
But it's very strange... In the early versions, the mod worked without any issues.
Thank you for quickly responding to my problem.
I believe it can be resolved with minimal effort... By finding an unknown mod... Like my other problems... THANK YOU! =)

a month ago
(updated a month ago)

I may have found an unrelated issue with Bob's logistics:
Bob's logistics used to call its turbo transport belts bob-turbo-transport-belt up until version 2.1.0 in which they were renamed simply turbo-transport-belt to match Space Age's turbo belts.

This is fixed in version Black Rubber Belts - Remastered 2.3.7, which will be uploaded soon.

I don't know if this was related to your own bug (since you mention basic belts), but I assume you might be using a fork of bob's logistics which has a different name. If so, you should tell me so I can add it as a dependency.

a month ago

Hello.
I figured out the reason quite quickly...
There were no problems with your mod...
It was one of my mods that I'm currently testing...
Basically, the mod changes the original sprites of the entire logistics system in the game to a higher-quality version...
The mod's code prevented the arrows and guides on the conveyors from being displayed because the code had fixed parameters that prevented any other sprites from being displayed except for the game's original sprites.
(In fact, the mod uses these sprites to find what needs to be changed and redrawn)
Since your mod draws arrows by overlaying images on the sprites of the pipelines themselves, the mod code simply did not allow them to be drawn.
The problem has been completely resolved. Thank you)))

a month ago

Very well! Best of luck with your own mod. 👍

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