All resources are replaced by enemies that drop those resources when killed. Features include elite enemies, evolution/distance-based loot bonuses, per-resource multipliers, and automatic mod support.
Mods introducing new content into the game.
Version: 1.2.0
Date: 2026-02-02
Features:
- Added elite enemy variants (5% spawn chance by default) with 3x HP, 3x damage, and 5x loot.
- Added evolution-based loot bonus: Higher evolution = more loot drops.
- Added optional distance-based loot bonus: Farther from spawn = more loot.
- Added bonus drop system: Random chance for extra items like science packs and plates.
- Added per-resource multipliers to fine-tune individual resource drop rates.
- Added worm and spawner base multiplier settings (previously hardcoded).
- Added automatic detection of modded resources from other mods.
- Added kill statistics tracking with /bfr-stats and /bfr-reset-stats commands.
- Added in-game tips-and-tricks entries explaining mod mechanics.
Changes:
- Refactored code to use centralized config.lua for all constants.
- Refactored graphics.lua to use loop-based picture generation.
- Fixed spawner loot not respecting size multiplier settings.
- Improved settings organization with logical grouping and ordering.
- Updated all locale strings with detailed descriptions and presets.
Version: 1.1.1 Date: ???? Changes:
Version: 1.1.0
Date: 2024-05-20
Features:
- Added settings to change amount of resources dropped by different enemy sizes.
Version: 1.0.1
Date: 2021-04-24
Features:
- Added ore icons to the enemy entity icons.
Changes:
- Changed mod title to "Kill biters for resources".
Version: 1.0.0
Date: 2021-04-19
Changes:
- The mod is now considered finished.
- Disabled the base game biters.
- This also disables enemy expansion.
Version: 0.0.1
Date: 2021-04-17
Features:
- Initial release.