Kill biters for resources - rebalanced and extended


All resources are replaced by enemies that drop those resources when killed. Features include elite enemies, evolution/distance-based loot bonuses, per-resource multipliers, and automatic mod support.

Content
15 hours ago
2.0
7
Enemies Mining

Changelog

Version: 1.2.0
Date: 2026-02-02
  Features:
    - Added elite enemy variants (5% spawn chance by default) with 3x HP, 3x damage, and 5x loot.
    - Added evolution-based loot bonus: Higher evolution = more loot drops.
    - Added optional distance-based loot bonus: Farther from spawn = more loot.
    - Added bonus drop system: Random chance for extra items like science packs and plates.
    - Added per-resource multipliers to fine-tune individual resource drop rates.
    - Added worm and spawner base multiplier settings (previously hardcoded).
    - Added automatic detection of modded resources from other mods.
    - Added kill statistics tracking with /bfr-stats and /bfr-reset-stats commands.
    - Added in-game tips-and-tricks entries explaining mod mechanics.
  Changes:
    - Refactored code to use centralized config.lua for all constants.
    - Refactored graphics.lua to use loop-based picture generation.
    - Fixed spawner loot not respecting size multiplier settings.
    - Improved settings organization with logical grouping and ordering.
    - Updated all locale strings with detailed descriptions and presets.
Version: 1.1.1
Date: ????
  Changes:
Version: 1.1.0
Date: 2024-05-20
  Features:
    - Added settings to change amount of resources dropped by different enemy sizes.
Version: 1.0.1
Date: 2021-04-24
  Features:
    - Added ore icons to the enemy entity icons.
  Changes:
    - Changed mod title to "Kill biters for resources".
Version: 1.0.0
Date: 2021-04-19
  Changes:
    - The mod is now considered finished.
    - Disabled the base game biters.
    - This also disables enemy expansion.
Version: 0.0.1
Date: 2021-04-17
  Features:
    - Initial release.