Hello!
In unmodded factorio, attacks are being sent out based on how much pollution a base is consuming, with each biter/spitter having a certain pollution "cost" (regardless of evo, but higher evo required to "buy" the higher biters/spitters).
With this information established, having this mod integrate the pollution mechanic would be very nice.
For example, a small biter costs 4 pollution. A small biter with 1 extra life could cost 6 or 8 pollution. This allows the mod to tie into the pollution mechanic nicely. There are pros and cons to these; a biter that revives upon death 1 time costing 8 pollution tends to be less powerful than two biters without revive at 4 cost (same final buy value) unless there's AOE involved; then a biter reviving is more effective than two biters dying from 1 shot.
Another benefit to having it integrate with the pollution mechanic is that it will have an impact on attack size and thus a positive impact on UPS performance.
Extrapolate:
Having a Behemoth biter with a total of 10 lives cost the same pollution as 10 behemoth biters with 1 life would be a great improvement to UPS, while keeping the pros & cons of "weak in low number but AOE resistant".
You could tweak the pollution cost so that it's not exactly "8000 pollution = 20 behemoth biters with 1 life OR 10 behemoth biter with 2 lives" depending on how you want your balance to be.
You might be concerned with mod compatibility or code requirement to make this work (i.e. you'd have to pre-determine how many lives a biter gets upon spawning), though it would be the neatest to do it the way I described above, there are alternative ways to do it, such as having a revival trigger the pollution scrubbing event instead. This would cause pollution to lower in the cell it respawned in instead of at the base spawn (which is slightly less powerful I believe because tiles reduce pollution by a percentage and would mean "passive scrubbing" is strongest near the source. So a behemoth biter reviving near the base scrubbing 400 pollution will have a lower pollution (less balanced, in the enemy faction's favor) reducing impact than if it was done upon biter spawning at the nest.
Anyway, some food for thought.