Biter Revive


A mod that revives biters and worms based on various settings and evolution. Supports streamer chat integration.

Content
1 year, 4 months ago
1.1
472
Enemies

Changelog

Version: 1.1.4
Date: 2022-12-14
  Features:
  Changes:
  Bugfixes:
    - Fix crash when biters that were just wandering in a group are killed and when they revived they would be told to try and wander in a group, but without a group. Now they just wander lonely.
  Info:
Version: 1.1.3
Date: 2022-11-07
  Features:
    - Added Custom Events that are raised when this mod does and does not revive a valid target. Remote Interfaces added to get these custom event Ids. See Readme for details.
    - Added mod setting to revive worms (biological turrets) equally to biters. Does not include extra options to treat them differently, just on/off mod setting.
    - Added Custom Event that is raised when this mod's `Worm Revive` runtime mod setting is changed. Remote Interfaces added to get these custom event Ids. See Readme for details.
  Changes:
    - Added `player` force as a default value to the blacklisted forces for revive setting.
  Bugfixes:
    - Fixed crash if a biter was part of a group on death and post revive the group was invalid. Now the original group command will be stored for just this biter and when the biter revives it will get the command, but not be part of the group.
  Info:
Version: 1.1.2
Date: 2022-10-25
  Features:
    - Added Remote Interface in addition to existing Factorio Command to add a settings modifier.
  Changes:
    - Biters will revive back to their pre-death command if its still valid. Should help stop them idling around as much.
  Bugfixes:
  Info:
Version: 1.1.1
Date: 2022-02-05
  Features:
    - Add mod setting and command option to limit how many times the same biter can revive.
    - Remove the corpses of a unit when it revives.
    - Add mod setting and command option for text over biters awaiting reviving.
  Changes:
    - Removed the requirement of units to have the "breaths-air" flag as irrelevant.
    - Chance formula validation for command and mod settings enhanced to test 0 and 100 evolution values and to provide more detailed failure feedback.
    - Chance formula validated on command when missing before.
    - Any mod setting errors present on map creation will now be printed to the screen a few moments after the game started. Before Factorio "lost" them.
    - Biters will spawn in the nearest valid location to where they died. But it will search a large area to prevent placing buildings over them to prevent them appearing. Biters don't block other biters so there should be no risk of them teleporting across walls unless the player tries to grief the process excessively.
  Bugfixes:
  Info:
Version: 1.1.0
Date: 2022-02-03
  Features:
    - Initial Release
  Changes:
  Bugfixes:
  Info: