Biter_Fertilizer


Spawns a tree at the location of a biter's death with a certain probability.

Content
11 months ago
2.0
598
Enemies Environment

b Lag Spikes

1 year, 16 days ago

Hi,

it seems that this mod was causing significant spikes for game updates.
Its not visible in the debug view assigned to the mod, but the "BEAM-entity and Turret-Entity spike very much with this mod active

1 year, 14 days ago

Interesting. I'll take a look. I have some code in the tree placement to find a "valid" spot and to keep trees from being stacked and it might be taking a little too long when lots of enemies are being .... turned to compost. :)

1 year, 13 days ago

I turned the mod off for some days and all was fine again. So im very sure it was caused by this

1 year, 7 days ago

I updated it to 0.1.5 with simpler code for tree placement and hopefully this fixes some of the issues

New response