it seems that this mod was causing significant spikes for game updates.
Its not visible in the debug view assigned to the mod, but the "BEAM-entity and Turret-Entity spike very much with this mod active
Interesting. I'll take a look. I have some code in the tree placement to find a "valid" spot and to keep trees from being stacked and it might be taking a little too long when lots of enemies are being .... turned to compost. :)