Hello LegendLeopard,
Thank you for all the info, much appreciated. :)
Ok, so in this particular case the culprit would be the "Edit Map Settings" mod. I have managed to reproduce the issue by:
- Installing the "Edit Map Settings" mod.
- Starting a fresh game with default settings.
- Opening the mod interface, unticking the "Enemy Bases" option, and clicking on the "Apply Map generation settings".
- At this point neither the disable nor enable commands from "Biter Remover" will have any effect - since the autoplace controls for enemy bases are wiped.
"Biter Remover" touches as little in terms of map generation settings as possible, and it won't restore settings that might have been wiped by another mod. In some cases it actually makes sense not to restore the settings - like in the case of aforementioned Factorissimo 2 surfaces (you should not end up in situation where Biter Remover introduces biters into those surfaces).
The fix in your particular case would be to re-enable the "Edit Map Settings" mod, and turn on the "Enemy Bases" option with frequency and size set to "1" (don't forget to apply it, of course). Make sure to backup your savegame - just in case.
On that note, the /disable-biter-base-generation
command, when run, stores internally the current value for the enemy base size, and if you re-enable the bases later on, restores it. But the value must exist (that is - surface is meant to spawn bases based on settings) for this to function. This is also a small caveat should you decided to remove the "Biter Remover" mod from the game - make sure to re-enable the biter bases first (because that internal storage gets wiped by the game when mod is removed).
Hopefully all of this helps you?
Best regards,
Branko