Overview
- Adds a lamp that is colored based on the biome where it is built
- Adds a constant combinator that outputs the color of the biome where it is built
- Combinator color is provided as component Red, Green, and Blue signals
- Lamp color and combinator signal values are updated when the entity is built, and every time the GUI is opened
- Biome color is based on the map color of the dominant tile in a small radius around the entity
Companion Mods
- Colored Lamp Normalizer - Modifies circuit-controlled colored lamps to shine with the same radius and intensity as manually-colored ones
- Subtle Lighting - Modifies the intensity of lamps, creating a more gradual falloff to the darkness beyond
- Glowing Trees - Adds a glowing aura to the trees, and bioluminescence for foliage and decoratives
Compatibility
This mod is generally compatible with all other mods, unless they remove or significantly change the base lamp or constant combinator.
Translation
Help translate Biome Mood Lighting to more languages: https://crowdin.com/project/factorio-mods-localization
Currently available locale:
🇺🇸 English (en)
Credits
This mod was inspired by a post on the Glowing Trees Discussion tab
Special thanks to justarandomgeek for the Factorio Modding Toolkit, an invaluable resource
License
Biome Mood Lighting © 2025 by asher_sky is licensed under Attribution-NonCommercial-ShareAlike 4.0 International.
To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/
or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.