Bigger Artillery


Adds a bigger artillery with intercontinental range. -Highly customizable -Should be compatible with all mods -Manual and auto mode

Content
a month ago
1.1 - 2.0
65.8K
Combat

b [Solved]Error when placing blueprint

2 years ago
(updated 2 years ago)

Nice, big, guns always comes with a catch! Here's the log:
(Edit: Game crash x2 while doing same thing)

Error while running event creative-mod::on_tick (ID 0)
Mod Bigger Artillery (0.5.4)

Error while running event bigger-artillery::script_raised_revive (ID 80)
bigger-artillery/control.lua:32: attempt to index global 'e' (a nil value)
stack traceback:
bigger-artillery/control.lua:32: in function <bigger-artillery/control.lua:30>
stack traceback:
[C]: in function 'revive'
creative-mod/scripts/util.lua:227: in function 'revive_entity_ghost_and_raise_event'
creative-mod/scripts/cheats.lua:2653: in function 'tick'
creative-mod/scripts/events.lua:186: in function <creative-mod/scripts/events.lua:148>

2 years ago

What thing did you do?
It seems to me that creative-mod tried to revive a thing that shouldn't be revived.
Is this the Mod you are using?

2 years ago

Yes, that creative mod. i've also made a new thread at that forum.

So, I made a design with 1x bigger artillery, 1x Autorefill requester chest (Creative mod) and a stack inserter and some solar panels.
ctrl+c and when i pasted it game crashed with that error.

This also happens if i just ctrl-c/paste Only the bigger artillery.

2 years ago
(updated 2 years ago)

Okay, I will look into that.

2 years ago

It should work in the next version.

2 years ago

Quick work! Thank you!

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