Bigger Artillery


Adds a bigger artillery with intercontinental range. -Highly customizable -Should be compatible with all mods -Manual and auto mode

Content
6 months ago
1.1
54.5K
Combat

b [Solved]Crashed at switching to manual mode

2 years ago

Hi, I think this might be a compatibility problem, but see for yourself:
Awesome Job though, by the way :)

Error while running event bigger-artillery::on_entity_died (ID 4)
bigger-artillery/control.lua:25: attempt to index field '?' (a nil value)
stack traceback:
bigger-artillery/control.lua:25: in function <bigger-artillery/control.lua:23>
[C]: in function 'raise_event'
bigger-artillery/control.lua:190: in function <bigger-artillery/control.lua:181>
stack traceback:
[C]: in function 'die'
EndgameCombat/control.lua:538: in function <EndgameCombat/control.lua:519>
stack traceback:
[C]: in function 'raise_event'
bigger-artillery/control.lua:190: in function <bigger-artillery/control.lua:181>

The other installed mod the crash log refers to is called "Endgame Combat" by Reika.
The crash only happens when I press a button in the Auto/Manual interface.

Hope this helps, because you did a great job with this mod.
Have a nice day and cheers!

2 years ago

The newest version should fix that.

Have a nice day too :)

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