Bigger Artillery


Adds a bigger artillery with intercontinental range. -Highly customizable -Should be compatible with all mods -Manual and auto mode

Content
6 months ago
1.1
54.5K
Combat

g It's not shooting

3 years ago

Doesn't seem to do anything, I have it loaded and hooked up to electricity.

3 years ago

Sometimes it takes some time so start shooting. Especially when the enemy is far away.
Wait 30 seconds or a minute.
Things you can check:
Do you have enough power? It consumes 10MW. That are more than 166 solar panels can produce.
Are there nests nearby?
What is the state of the artillery? Working/Disabled by script?
You can also test it in creative mode.

3 years ago

Yeah it takes a while to get started. The nearest biters are super far away.

3 years ago

Seems like it can take up to 30 minutes to an hour to start doing anything

3 years ago
(updated 3 years ago)

That's very long :O
On my biggest savegame it took 3 minutes.
Unfortunately, I cannot change that. It’s how the core artillery works.
I tested some scenarios.
I think chunks that are further away from the player are loaded less often. If you visit your borders the game will recognize the enemy a lot faster and the artillery will shoot earlier.
If the artillery begins to fire it wont stop until the last nest is destroyed.
When there is no pollution the chunk is loaded less often.
Sometimes not all artilleries begin to fire at one target.
And I also think it’s related to the savegame how long it needs to process.
Radars don’t seem to change anything.
The artillery seems to “scan” in a growing clockwise circle.

3 years ago

Okay no worries! Thanks for checking

3 years ago

Came here for the same reason. It's a shame, but still I really enjoy the mod :)

New response