Better Gleba Experience
I spend 12h in a row on the living hell Gleba yesterday and it got me thinking how early game on this planet can be improved.
There is my proof of concept solution: basic biochamber which is worse than normal one, but doesn't consume nutrients!
It's something like basic oil processing and advanced oil processing, start simple and improve later.
Normal Biochamber vs Basic Biochamber
- Modules slots: 4 -> 0
- Productivity bonus: 50% -> 25%
- Crafting speed: 2x -> 0.5x
- Power usage: nutrients -> electricity (50kW)
- Beacons: affected by beacons -> not affected
- Pollution: reduce pollution (-1) -> produce pollution (1); produce spores (0.25)
Stable Pentapod Egg
Stable non-spoiling pentapod eggs which can be turned back into normal pentapod eggs when needed.
Installation
Download and install from the official Factorio mod
portal.
Features
Simplifies early game on gleba by introducing worse biochamber which do not require nutrients to run
Contributing
I guess you can use GitHub repository for bug reports and pull requests.
For some extra question you can probably ask me on Discord