Better Gleba Experience

by Trupen

Simplifies early game on gleba by introducing slower biochamber which do not require nutrients to run

Tweaks
4 hours ago
2.0
76
Manufacturing
Owner:
Trupen
Source:
https://github.com/MrTrupen/better-gl...
Homepage:
https://github.com/MrTrupen/better-gl...
License:
MIT
Created:
27 days ago
Latest Version:
0.1.5 (4 hours ago)
Factorio version:
2.0
Downloaded by:
76 users

Better Gleba Experience

I spend 12h in a row on the living hell Gleba yesterday and it got me thinking how early game on this planet can be improved.

There is my proof of concept solution: basic biochamber which is worse than normal one, but doesn't consume nutrients!
It's something like basic oil processing and advanced oil processing, start simple and improve later.

Normal Biochamber vs Basic Biochamber

  • Modules slots: 4 -> 0
  • Productivity bonus: 50% -> 25%
  • Crafting speed: 2x -> 0.5x
  • Power usage: nutrients -> electricity (50kW)
  • Beacons: affected by beacons -> not affected
  • Pollution: reduce pollution (-1) -> produce pollution (1); produce spores (0.25)

Stable Pentapod Egg

Stable non-spoiling pentapod eggs which can be turned back into normal pentapod eggs when needed.

Installation

Download and install from the official Factorio mod
portal
.

Features

Simplifies early game on gleba by introducing worse biochamber which do not require nutrients to run

Contributing

I guess you can use GitHub repository for bug reports and pull requests.

For some extra question you can probably ask me on Discord