Better Cargo Planes: Updated


Factorio 2.1 compatibility port with native legacy save ownership migration. This extension to the Aircraft mod adds an Equipment Grid to the Cargo Plane, as well as two upgraded versions.

Content
20 hours ago
2.1
3

Changelog

Version: 1.3.8
Date: 2026-11-12
  Changes:
    - Use the maintained Aircraft-space-age cargo-plane prototypes and assets; retain the original cargo-plane variants and remote interface.
    - Add native ownership migration from the original mod identity while preserving existing saved state.
Version: 1.3.7
Date: 14. 11. 2021
  Compatability:
    - Fix Krastorio 2 compatability
Version: 1.3.6
Date: 13. 11. 2021
  Changes:
    - Changes by snouz:
    - New mod icon
    - Improved entity / icon color
    - Added proper tech icons
    - Optimized all PNG
Version: 1.3.5
Date: 13. 11. 2021
  Changes:
    - Refactored entity creation logic. (Thanks `snouz` for the recommendation)
    - Updated Entity, Item, and technology icons.
    - Now uses the same sounds as the default cargo plane.
Version: 1.3.4
Date: 10. 10. 2021
  Changes:
    - Slightly adjust rotation speed values.
    - Added an option for adjusting rotation speed. (One for each tier; Three in total)
Version: 1.3.3
Date: 29. 12. 2020
  Compatability:
    - Krastorio 2 no longer overwrites the Cargo Plane's Equipment Grid
Version: 1.3.2
Date: 20. 12. 2020
  Fixes:
    - Fixed a bug introduced in 1.3.0 where it fails to load if Bob's Mods are installed
Version: 1.3.1
Date: 20. 12. 2020
  Fixes:
    - Potentially fixed a bug that caused it to not show up in the Mod Browser
Version: 1.3.0
Date: 20. 12. 2020
  Changes:
    - Ported to 1.1.0
  Compatability:
    - Added Support for Krastorio 2 (Thanks 'Sodyaler' for the request)
    - Cargo planes now properly works as Haulers in AAI.
Version: 1.2.0
Date: 02. 09. 2020
  Changes:
    - Updated to 1.0.0
    - Added configuration for inventory size - including the default plane. Thanks to 'CreativeAnarchy' for the suggestion
    - Both new Cargo Planes now respects the 'Inserter Immunity' option in the Aircraft mod.
Version: 1.1.0
Date: 14. 04. 2020
  Changes:
    - Ported to 0.18.18.
Version: 1.0.8
Date: 24. 03. 2019
  Locale:
    - Added Russian Localization (Thanks IgorLutiy)
Version: 1.0.7
Date: 23. 03. 2019
  Balance:
    - Added Space Science Pack as Prerequisite for Even Better Cargo Planes research.
Version: 1.0.6
Date: 21. 03. 2019
  Changes:
    - Better Cargo Plane now uses Vehicle-Mounted Machine Gun.
    - Even Better Cargo Plane now uses Flying Fortress Machine Gun.
      - This was done to avoid potential breaking of license on Bob's Mods as well as to remove the need for Military Science Packs
    - Moved all Cargo Planes to be inline in the Recipe window. This means that all 3 Cargo Planes are now before any other aircraft.
  Graphics:
    - New graphics for:
      - Better Cargo Plane
      - Even Better Cargo Plane
  Balance:
    - Reverted recipe change from previous update. Recipe now requires Submachine guns again.
    - Rebalanced movement speed of:
      - Better Cargo Plane
      - Even Better Cargo Plane
    - Added Vehicle Overdrive Motor research as prerequisites for Better Cargo Plane if Bob's Mods are installed.
    - Added Vehicle Overdrive Engine research as prerequisites for Even Better Cargo Plane if Bob's Mods are installed.
    - Removed Utility Science Pack cost from Better Cargo Planes research as I felt the gap between the two upgraded planes were too short, as the only difference was Space Science.
Version: 1.0.5
Date: 21. 03. 2019
  Features:
    - Added Rifle for Better Cargo Plane and Sniper Rifle for Even Better Cargo Plane.
      These are based on Bob's Warfare, both stats and art
  Changes:
    - Renamed the mod to "Better Cargo Planes" (from "Aircraft - Cargo Plane Equipment Slots") to make it more concise, and better reflect the features of the mod.