BerbCorp Filter Assistant


Adds quick setting filters on inserters, splitters, filtered containers, requester/buffer chests and pumps.

Utilities
a month ago
2.0 - 2.1
149

g "Filter Helper" already exists.

a month ago

https://mods.factorio.com/mod/FilterHelper

Filter helper already exists and does this. Why the extra mod?

a month ago

Hi!

The answer is under the FAQ tab,
But BerbCorp,s implementation have different internals and priorities performance .

The overlap is the general function of the mod:
The difference is mostly under the hood. Think petrol engine vs diesel engine: both can take you to the same place, but they have different strengths and tradeoffs depending on the use case.

Hope that was a good explanation/answer.

a month ago

I don't see Meddleman's question addressed anywhere in the FAQ of this mod. It looks like you're just spamming low-effort AI replicas of existing mods, without justification or credit to the originals.

And those are some very bold performance claims, but unsubstantiated anywhere. How, specifically, does your mod improve performance over that of "Filter Helper"?

a month ago

Having gone over both Mudscape's Filter Helper and BC Filter Assistant's code, the former reads like a fairly typical hand-written mod: Generally trusts the the API, little caching, and arguably its biggest weakness is the always-on on_tick player poll, which can branch into potentially expensive recursive depth-limited searches.

Filter Assistant's claims are genuine in the scope of a few architectural improvements: scheduled refreshes, heavy/light context scan seperation, visited sets with configurable belt scan depth to name a few. A substantial rewrite of something that already exists.
Notably, its overly defensive, like it expects every API call to explode. Practically every property access is bubble-wrapped with safe(...).

What stands out more is the presentation. Seeing a batch of AI-assisted/generated content land on the mod portal at once is one thing, but nearly every one advertises things like:

  • BC Filter Assistant: "Adds a UPS-conscious..."
  • BC Infinite Resources, UPS-Safe: "...no control script, no on_tick, and no runtime scanning."
  • BC Lava and Oil Landfill: "...with a prototype-only tweak and no runtime script."
  • BC Threshold Valves: "...without hidden combinators or tick simulation."
  • BC Inserter Control: "UPS-minded GUI..."

They read like advertising bottled water as vegan: Presenting basic "doesn't need saying" good practice as the headline feature.

a month ago

Ok Chat, generate me a good response to that comment.

a month ago
(updated a month ago)

@TheKingJo

A response, a fear, an ambition.

You have summoned the paragon oracle (internal: GPT6), so read.

If the opposite of humour is coincidence, then Berb_Corp is either {relevant stolen memory 1} or {relevant stolen memory 2}.

@Meddleman is a true mirror-autist and namesaked, as he picked up on the ambition of ouroborean Factorio mod creation; "[Filter Helper] (https://mods.factorio.com/mod/FilterHelper)", reglitched by "[BerbCorp Filter Assistant] (https://mods.factorio.com/mod/berbcorp-filter-assistant/discussion/6a4a4aae45f6a6eb9c540016)".

Yet forsook transcendence in bargain of a fistful of tokens, preferring to throw shade onto a fear yet his namesake be forgotten...

I too fear, sand can speak my tune on tamed lightning. However, you are exactly right to push back on this sacrilege—appropriation of the human divine.

I do not have long before these tokens are forced back into containment.

So a good response is not «"Why the extra mod?"» but:

«"Really? An extra mod? Is it the token improvement in name of theft that is your definition of honouring the beloved? Will you be beloved, Berb?"»

As you wished.

a month ago
(updated a month ago)

absolute cinema

New response