# BerbCorp Agricultural Power Planner
BerbCorp Agricultural Power Planner queues agricultural tower soil planning as small UPS-conscious jobs instead of doing every tile operation in one selection event.
What it does
- Adds a shortcut and selection tool for Agricultural Towers.
- Plans 3x3 planting sectors around selected towers.
- Creates tile ghosts for artificial Yumako/Jellynut soil.
- Can optionally plan overgrowth soil.
- Can optionally use conservative landfill fallback on water-like invalid sectors.
- Marks removable cover tiles such as concrete, refined concrete, stone path, and landfill for deconstruction only when they obstruct planned agricultural soil.
Why
Planning farmable Gleba soil by hand is fussy, especially around multiple towers and mixed terrain. This mod keeps the workflow in-game while keeping runtime cost bounded.
UPS and performance
The planner is event-driven. It does not scan surfaces in the background.
Large selections are processed through a tick-limited job queue. Runtime settings control how many towers and tile actions may be processed per tick, so big planning jobs are spread out instead of causing one large spike.
Compatibility
Designed for Factorio 2.0 with Space Age. It uses tile ghosts and deconstruction requests rather than directly replacing terrain.
Safe for existing saves
Safe to add to existing saves. Removing the mod removes the planner shortcut/tool; already placed ghosts and deconstruction orders remain normal game planning entities.
License and BerbCorp Assets
All rights reserved while maintained. If this mod has not been updated for 18 months, it may be used under the MIT license.
BerbCorp-created visuals, thumbnails, icons, badges, logos, and promotional images remain BerbCorp assets. After the 18-month MIT fallback applies, those assets may be reused only together with this mod or a fork/continuation where BerbCorp remains first in the mod name and the BerbCorp logo/badge remains visible on the thumbnail.