Handy Utility Belts to make working with belts a little more compact or cleaner. Includes a lane balancer and lane swapper in all the base game speeds.
I have tried making them 1x1, it possible to squeeze two linked belts in 1x1 tile most the time since the smallest allowed size is 1 x 0.5 for a linked belt. However, when I was testing I found that for some reason I could not always do this on every tile I wished to place them down on. Probably something to deal with rounding or how the game internally handles collision masks for belts. I would need to more testing/research to see if I could get create_entity() to work a 100% of the time in 1x1 tile area.
What about a placeholder with no collision?
Actually i think i'll do some tests as well as i really like the inner workings of this mod and i'm pretty sure there is a way to get it right.
Also another question, do the entities get created at the same coordinates on the hidden surface?
What about a placeholder with no collision?
Actually i think i'll do some tests as well as i really like the inner workings of this mod and i'm pretty sure there is a way to get it right.
Also another question, do the entities get created at the same coordinates on the hidden surface?
So belt entities are required to have a collision mask by the game, and belt entities are on the few entities where overlapping collisions masks are not ignored when using create_entity()
The entities are created on different spots on the hidden surface. There is one surface per gentility type.
Any update on this? Would be very cool if this entities could work having 1x1 size!
Thanks.
I did look into for a bit, but was unable to find a way to make 1x1 entity that would work properly. The game treats belts a little differently than other entities when it come to their collision masks. Probably was done for UPS reasons.