Belt Brush


This mod adds a beltbrush tool like the one from Picker Belt Tools (because I miss it and am losing efficiency without it). This mod will build belts as you go, but doesn't (currently) support any sort of "smart belt building" mode style belt brush.

Utilities
7 months ago
2.0
1.05K
Logistics Blueprints

g Crash when building balancer on top of existing belt

7 months ago
(updated 7 months ago)

Thank you for making this mod! I've been waiting for this one :)

I just got a crash trying to build a 2->4 balancer overtop of an existing 2-wide straight belt section. log section follows (factorio-current.log):

The mod Belt Brush (0.2.0) caused a non-recoverable error.
Please report this error to the mod author.

5730.790 Script @beltbrush2/control.lua:132: normal
5730.790 Script @beltbrush2/control.lua:132: normal
5730.790 Script @beltbrush2/control.lua:117: {"blueprint":{"icons":[{"signal":{"name":"turbo-transport-belt","quality":"normal"},"index":1}],"entities":[{"entity_number":1,"name":"turbo-transport-belt","position":{"x":1,"y":0},"quality":"normal"},{"entity_number":2,"name":"turbo-transport-belt","position":{"x":2,"y":0},"quality":"normal"}],"item":"blueprint","label":"Belt Brush (Line) [2]","version":562949955256321}}
5745.775 Error MainLoop.cpp:1435: Exception at tick 63620674: The mod Belt Brush (0.2.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event beltbrush2::on_built_entity (ID 6)
beltbrush2/control.lua:541: attempt to index a nil value
stack traceback:
beltbrush2/control.lua:541: in function <beltbrush2/control.lua:531>

7 months ago

this actually seems to happen whenever I try to place belts with the belt brush when I'm in map view on another surface

7 months ago

Thanks for letting me know about this, I just pushed a new version which fixes this.

7 months ago

thank you!

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