Belt Braid Sinner deprecated


Punishes those who commit one of the true sins, belt braiding.

Content
4 years ago
0.18
4
Logistics
Owner:
muppet9010
Source:
https://github.com/muppet9010/factori...
Homepage:
https://mods.factorio.com/mod/belt_br...
License:
GNU LGPLv3
Created:
4 years ago
Latest Version:
18.0.3 (4 years ago)
Factorio version:
0.18
Downloaded by:
4 users

MOD SHOULD JUST BE USED AS A CONCEPT PIECE AT PRESENT.

IT HAS ISSUES WITH CERTAIN USAGE CASES AND EVENT TYPES TRIGGERED BY OTHER MODS.

A BIG REWRITE IS REQUIRED TO TAKE IT FROM A POC TO A DESIGNED MOD

Punishes those players who commit one of the true sins, belt braiding.

Belt Braiding: the process of having multiple types (colors) of belt running under one another in the same axis. To effectively have 2 or more belts using the same game tile.

Details

  • When a player directly or via a bot commits belt braiding they shall be punished.
  • A punished player may be let off with a warning for the first few offences if tolerated via the mod setting.
  • A punished player is purified by fire, preferably until death.
  • Any robot which helped commit the belt braiding act is struck down.
  • The offending underground belts are consumed in to the earth by the worms lurking deep.
  • A message is sent to all players about each offence so they know to shun the offender.

Existing Maps - WARNING

When this mod is applied to an existing save, upon the first underground belt route being placed or removed it will immediately search the map for any braided belts and purge them with fire. No retrospective punishment to any players will be dealt for these.

Commands

  • belt_braid_sinner_purge_surfaces: Clears all recorded underground belt tiles and recalcualtes them based on current underground belts on map. Used for fixing any issues that arise in a current map due to mod compatibility issues.
  • belt_braid_sinner_toggle_debug_render: toggles a render of tiles flagged as undergrounds on and off.

Features that a streamer can let chat activate to make their games more dynamic and interactive. These features are more complicated than can be achieved via simple Lua scripting and are highly customisable within the command/remote interface calls.

Streamer Effects

Schedule Explosive Delivery

Schedule the delivery of some hostile explosives to the player at speed.


[[https://github.com/muppet9010/factorio-muppet-streamer/wiki/images/schedule-explosive-delivery.gif]]

Full usage and configuration details: github wiki link