Unfortunately I experienced desyncs with this mod whenever items reached the end of a belt in multiplayer. This occurred consistently with one client, and with another client no desyncs occurred at all; but I have no idea what was different about the clients that might explain the different behavior, except that the client that desynced has a much slower cpu. (Latency was very low, 1.5 ms.) Sorry I do not have more information about what might have caused the desync.
Other than this problem the mod is fine and makes for a great challenge!