Removes belt recipes, items, entities. Updates all recipes that use belts recursively to use non-belt ingredients. Also removes belt-specific technologies, optionally, adjusting the tech tree to compensate.
The game should generally be fully playable without belts, but it might be arduous without some convenience mods early on.
Removes:
- Belts
- Undergrounds
- Splitters
- Loaders of many kinds (optionally)
- Technologies that unlock only these recipes (optionally)
Should be compatible with most mods that add any of the above.
It probably won't be compatible with any mods that have recipes that produce multiple ingredients including belts. I'll add support for that in the future if it ever crops up.