B'Dooms Turrets


Mod that adds new turrets and ammo types.

Content
3 hours ago
2.0
0
Combat

Changelog

Version: 0.4.0
Date: 19. 08. 2026
  Changes:
    - Scoped this mod down to turrets and their ammo only. The armor,
      equipment grid, and gun weapon (leftovers from before the mod was
      turret-focused) have been moved out to a parked bdooms_gear folder
      alongside this mod, pending a separate mod of their own.
    - Fixed graphics paths in the Laser Turret (icon, base/head sheets,
      muzzle flash, laser impact, projectile) that still pointed at
      __bdooms_gear__, a mod folder that no longer exists under this
      mod's actual internal name, bdooms_turrets. Assets now resolve
      correctly.
    - Renamed the "bdooms-gear" technology to "bdooms-turrets" now that it
      only unlocks the Laser Turret recipe, and corrected several locale
      keys (item-name/recipe-name) that referenced a nonexistent
      "bdooms-turret" item instead of the real "bdooms-laser-turret".
    - Updated the mod-name/mod-description locale entries from the old
      "bdooms_gear" key to "bdooms_turrets" so the mod's name displays
      correctly in the mod list.
Version: 0.3.0
Date: 18. 08. 2026
  Features:
    - Ported the Rapid, Mortar, Sniper, and Shotgun Turrets from the
      td-overhaul mod, following the same per-turret folder structure as
      the existing Laser Turret. All four are tinted clones of the vanilla
      gun-turret with no new art required.
    - Rapid Rounds (3 tiers: base, Mk2, AP), Mortar Shells (3 tiers: base,
      Wide, Heavy, plus the Explosive Compound intermediate), High-Caliber
      Sniper Rounds (3 tiers: base, Long-Range, AP - with custom tinted
      projectiles), and Shotgun Shells (3 tiers: base, Piercing, Buckshot),
      each on its own dedicated ammo category.
    - Damage and fire-rate/attack-speed research chains (3 tiers each) for
      all four new turrets.
    - Material gating: every ported turret/ammo recipe is locked behind
      the vanilla trigger technology matching its highest-tier raw
      material (steam-power/electronics/steel-axe), unlocking automatically
      as those techs are researched.
    - prototypes/utility/util.lua and prototypes/utility/projectiles.lua:
      shared data-stage helpers ported alongside the turrets to support
      the tinting, damage scaling, and custom sniper projectiles.
  Changes:
    - All ported content renamed from td-overhaul's "td-" prefix to this
      mod's own "bdooms-" prefix, and essence-science-pack costs replaced
      with automation/military science packs since the Essence Research
      system was not ported.
Version: 0.2.0
Date: 15. 08. 2026
  Features:
    - Added turret effects, projectile and sprites 
      - Provided by RealK https://mods.factorio.com/user/RealK
  Changes:
    - Removed player weapon, ammo category, and ammos
Version: 0.1.0
Date: 15. 08. 2026
  Features:
    - Added a new weapon, armor, turret, recipe and technology to the game.