Mods introducing new content into the game.
Version: 0.4.0
Date: 19. 08. 2026
Changes:
- Scoped this mod down to turrets and their ammo only. The armor,
equipment grid, and gun weapon (leftovers from before the mod was
turret-focused) have been moved out to a parked bdooms_gear folder
alongside this mod, pending a separate mod of their own.
- Fixed graphics paths in the Laser Turret (icon, base/head sheets,
muzzle flash, laser impact, projectile) that still pointed at
__bdooms_gear__, a mod folder that no longer exists under this
mod's actual internal name, bdooms_turrets. Assets now resolve
correctly.
- Renamed the "bdooms-gear" technology to "bdooms-turrets" now that it
only unlocks the Laser Turret recipe, and corrected several locale
keys (item-name/recipe-name) that referenced a nonexistent
"bdooms-turret" item instead of the real "bdooms-laser-turret".
- Updated the mod-name/mod-description locale entries from the old
"bdooms_gear" key to "bdooms_turrets" so the mod's name displays
correctly in the mod list.
Version: 0.3.0
Date: 18. 08. 2026
Features:
- Ported the Rapid, Mortar, Sniper, and Shotgun Turrets from the
td-overhaul mod, following the same per-turret folder structure as
the existing Laser Turret. All four are tinted clones of the vanilla
gun-turret with no new art required.
- Rapid Rounds (3 tiers: base, Mk2, AP), Mortar Shells (3 tiers: base,
Wide, Heavy, plus the Explosive Compound intermediate), High-Caliber
Sniper Rounds (3 tiers: base, Long-Range, AP - with custom tinted
projectiles), and Shotgun Shells (3 tiers: base, Piercing, Buckshot),
each on its own dedicated ammo category.
- Damage and fire-rate/attack-speed research chains (3 tiers each) for
all four new turrets.
- Material gating: every ported turret/ammo recipe is locked behind
the vanilla trigger technology matching its highest-tier raw
material (steam-power/electronics/steel-axe), unlocking automatically
as those techs are researched.
- prototypes/utility/util.lua and prototypes/utility/projectiles.lua:
shared data-stage helpers ported alongside the turrets to support
the tinting, damage scaling, and custom sniper projectiles.
Changes:
- All ported content renamed from td-overhaul's "td-" prefix to this
mod's own "bdooms-" prefix, and essence-science-pack costs replaced
with automation/military science packs since the Essence Research
system was not ported.
Version: 0.2.0
Date: 15. 08. 2026
Features:
- Added turret effects, projectile and sprites
- Provided by RealK https://mods.factorio.com/user/RealK
Changes:
- Removed player weapon, ammo category, and ammos
Version: 0.1.0
Date: 15. 08. 2026
Features:
- Added a new weapon, armor, turret, recipe and technology to the game.