Automatically creates repeatable productivity technologies for intermediate products, just like the infinite research added by Space Age.
Mods introducing new content into the game.
Version: 0.1.1
Date: 2026-08-11
Changes:
- Cleaned thumbnail and MODDING.md documentation
Version: 0.1.0
Date: 2026-08-10
Changes:
- Added setting for including ammo, modules, and science packs in productivity technology generation.
Modding:
- Extended the mod-data API with configurable alternative technology results and icons.
Version: 0.0.4
Date: 2026-08-06
Changes:
- Consolidate code with bbskel and cleanup. Internal changes only.
Version: 0.0.3
Date: 2026-08-06
Changes:
- Added mod description
Version: 0.0.2
Date: 03. 08. 2026
Features:
- Added a startup setting to include product groups whose recipes do not allow productivity.
Changes:
- Added validation and removal syntax for configurable recipes, product groups, unit presets, and unit assignments.
Modding:
- Added a mod-data configuration API that lets other mods extend or override Blueberry Productivity settings during the data stage.
Compatibility:
- Added Space Age Galore compatibility
Bugfixes:
- Removed an unused external sprite dependency.
- Fixed configuration parsing and validation failures producing invalid productivity technologies.
Version: 0.0.1
Date: 29. 07. 2026
Major Features:
- Initial release.