An alternate, slightly more open-ended way to play through the game. Items are created in large batches, each with an added science cost based on the level that would be needed to craft the recipe normally. Crafting time per item is significantly faster, but planning ahead is critical since the time to finish a batch can be quite long for certain items.
Progression through the early game should feel much faster. However, as you progress the compounding effects of the additional recipe costs quickly accumulate, requiring increasingly massive scale.
General list of changes:
- Items must be created a full stack at a time.
- Stack sizes are increased.
- Start the game with the full tech tree unlocked.
- Most items require science to craft.