Adds a basic construction and logistics bot, along with a basic roboport, personal roboport, passive provider, and storage chest for early game (logistics and roboport configurable). As well as optionally rebalancing robot speed (faster initially, but smaller upgrades).
In terms of balance these are intended to be weaker than the normal ones available later. The MK1 personal roboport is positioned between the basic and MK2. There is no requester chest, so you will still need the full logistics technology for that, the logistics bots are intended for personal logistics/trash only.
Research
Available straight after logistics, and the first tier of worker speed and cargo size is moved to green science.
Configuration
The starting items, logistics bots and roboport can be disabled, as well as changing the speed upgrades. The construction bots and personal roboport are always enabled currently as that was the main intention.
Personal Roboport
The main feature. Light and heavy armour now have a 4x2 equipment grid. Large enough for 1 Basic roboport and 1 Battery holder. The battery holder uses Single-use batteries as fuel to power the roboport.
Starting Items
When enabled, the player will be given 15 basic construction robots, and light armor with the basic personal roboport and battery holder, with 50 batteries loaded. Techs are not unlocked, so the player will need to research to create additional robots and batteries.
Basic roboport
If enabled (default) functions as a more limited roboport and chests. Can be upgraded later to the full versions, and only the passive provider and storage chest is available.