Based Nauvis

by Crethor

Base Nauvis with some essential Space Age dripped in. Only Nauvis resources. Only Nauvis love.

Overhaul
2 days ago
2.0
83

g Crygenic plant missing and blocking other mods

15 days ago

noticed that the cryogenic plant is missing

15 days ago

i purposely left it out. what mods is causing an error or blocking?

15 days ago

forgot to edit the title

thats sad, im using that machine in a good amount of my nauvis blueprints since it can handle much higher amount of production compared to a normal chem plant and need less space, maybe add it as a setting we can edit?

but got a small chunk of other mods that can used in vanilla, but all the research is missing

but a list of mods that dont show up in the research tree:

https://mods.factorio.com/mod/color-coding

https://mods.factorio.com/mod/epic_mining_and_crafting_speed_research

https://mods.factorio.com/mod/PersonalBurnerGenerator

https://mods.factorio.com/mod/qol_research

https://mods.factorio.com/mod/spiderbots

im able to see the moded items when in editor, but not in normal play

and when "based Nauvis" is disabled i can see all the research again

15 days ago

i added the cryogenic plant.

this mod marks hidden all technologies in the last data phase, then rebuilds the tech tree from scratch. any added techs from other mods are going to be hidden. i made a function to unhide technologies based on keywords. i think i got everything from the mods you listed.

thanks for the feedback and let me know if i missed anything!

New response