Base Nauvis with some essential Space Age dripped in. Only Nauvis resources. Only Nauvis love.
Large total conversion mods.
Version: 0.1.3
Changes:
- Undo belt stack change from previous update (misunderstood value addition).
Version: 0.1.2
Changes:
- Removed production science pack prerequisite from tesla weapons technology.
- Transport belt stack upgrade value set to 2 (from 1) in stack inserter technology.
Additions:
- Electric weapon damage upgrade technology.
- Railgun and railgun infinite upgrade technology.
Version: 0.1.1
Changes:
- Removed utility science pack from foundry tech.
- Moved big mining drill behind foundry tech.
- Swapped steel with molten iron in turbo logistics and loader (aai-loaders).
Version: 0.1.0
Fixes:
- Removed lava and ammoniacal ocean from spawning when using an atomic bomb.
Version: 0.0.9
Additions:
- Technology unlock for battery mk3.
Changes:
- Cryogenic plant prerequisite for fusion power.
Version: 0.0.8
Additions:
- Optional dependency for stack size adjust mod.
Version: 0.0.7
Additions:
- Support for qol research.
- Support for color coding.
- Support for personal burner generator.
- Support for spiderbots.
- Support for epic mining and crafting speed research.
- Cryogenic plant.
Version: 0.0.6
Additions:
- Support for aai-loaders.
- Support for jetpack.
- Basic support for K2SO (needs playtesting to polish).
Version: 0.0.5
Fixes:
- Recycling for recipes with space age materials corrected.
Additions:
- Transport belt capacity 1 & 2 technology added after space science.
Version: 0.0.4
Fixes:
- Corrected barrel recipes not showing.
- Fluoroketone barrels hidden.
Version: 0.0.3
Fixes:
- Corrected the science packs required for infinite productivity techs.
- Corrected the science packs required for tesla weapons/rocket turret/mech armor.
Version: 0.0.2
Fixes:
- Corrected "gleba-plants" slider hiding logic.
- Foundation hidden.
Additions:
- Tech unlock for portable fusion reactor.
Version: 0.0.1
Release:
- Initial