Barrels of Steam

by forsyth

This mod adds steam barrels at 165 °C and 500 °C, and optionally 15 °C.

Content
4 years ago
0.17 - 1.1
3.68K
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b [fixed] [angels mods] no 165º steam barrel

4 years ago

I get the last update added the 15º steam barrel, but now there's no recipe for 165º steam barrel

4 years ago

That's weird. I'm not seeing that at all.
I'm using your PyBase map with the same mod list and I can see the recipes for 165 ºC steam barrels. It works with the setting for 15 ºC barrels both on and off.

I'm not sure what to do if I can't reproduce it.
You could try enabling the recipes with console commands if that's acceptable?
/c game.player.force.recipes["fill-steam-barrel"].enabled=true
/c game.player.force.recipes["empty-steam-barrel"].enabled=true

4 years ago

it happens with angels mods, Im gonna try the commands now

4 years ago

nop, not even with the commands

4 years ago

I wonder if there's a conflict in the mods. Maybe Angels mods also adds a recipe called "fill-steam-barrel" and it overwrites the one from this mod.
Those recipes would still disappear using the previous version of the mod if that's the case. You could try using the previous 18.0.3 and see if they are still gone.

Do you have a game save with all the mods where you're seeing this issue?
I could look at renaming the recipes in this mod to avoid the conflict if there is one, but it will cause problems. All assembling machines set to the recipe before the rename will forget what they are set to or be set to the wrong recipe. There's already a lot of people using this mod (including myself) and I don't want to break those saves.

4 years ago

you're right, it has to do with angels mods, Ill tell him

4 years ago

I fount a way to kinda half fix this thing

4 years ago
(updated 4 years ago)

could you change every "steam-barrel" name to "hot-steam-barrel"? this prevents angels refining from removing that recipe

4 years ago

the other half of the problem must be fixed by angel

4 years ago

I just tried creating a map with just this mod and Angel's Refining and the recipes are there for me, but you have to do them in the barreling pump - the mod removes them from the assembling machines.

There is a setting in Angel's Refining for Enable Auto Barreling. It's disabled by default, and enabling it causes some odd effects - it ends up always making the ambient barrels if they're available, because it automatically detects the recipe.

Other than that, it all seems to work without the renaming.

4 years ago

Oh, OK 0erfect then, thanks

4 years ago

The combination angels refining+angels petrochem+bobplates removes the 165ª steam barrel recipe, please rename it to hot-steam-barrel, or something like that, that way it's not removed

4 years ago

Renaming will cause problems for saves that have barrels with the old name. Barrels created in previous versions of the mod will disappear. I'm currently about 20 hours into a game that uses this mod and when I tried renaming it deleted 20k old steam barrels from the map.

I'm not sure if there is a way to migrate a name change in a mod, but I have already tried for a couple of hours to figure it out.

It might be possible to let the name be configurable in the mod settings. I could add a dropdown for legacy names for existing bases and new names for new bases.

I'll have to try again tomorrow evening after work to see if I can find something that will work for everyone.

4 years ago

worst case, dont rename it, Ill do it myself in every update, dont worry, thanks for everything

4 years ago

I've just uploaded a new version, 18.0.5, which has a migration to rename all the items and recipes.
Looks like it works on the maps I've tried, but I haven't tried every combination of mods so let me know if this works for you.

4 years ago

Works fine with my set of mods (which is all angels, all bobs and so many others, so Im pretty sure it'll work fine with everything)

4 years ago

Still wont work with auto barreling setting on, but thats angels problem, not yours, thanks a lot

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