Barrel stages

by Tooster

Fixes the "recipe clutter" by unlocking fluid barreling only when you actually have the fluid. Perfect for a cleaner crafting menu and a smoother learning curve for new players. **Works with modded fluids**.

Tweaks
10 days ago
1.1 - 2.0
995
Owner:
Tooster
Source:
https://github.com/Tooster-modding/Fa...
Homepage:
N/A
License:
MIT
Created:
3 years ago
Latest Version:
2.0.1 (10 days ago)
Factorio version:
1.1 - 2.0
Downloaded by:
995 users

In vanilla Factorio, unlocking Fluid Handling dumps every single barreling recipe into your crafting menu at once — even for fluids you won't see for hours (like Lubricant or Sulfuric Acid). For new players, this is confusing; for veterans, it’s just unnecessary clutter.

This mod fixes that inconsistency (as discussed on the forums). It moves barreling recipes to appropriate technologies associated with the fluids themselves.

How it works:

Recipes are now distributed across the tech tree for a more natural progression:

Technology Unlocked Barreling Recipes
Fluid Handling Water
Oil Processing Crude Oil, Petroleum Gas
Sulfur Processing Sulfuric Acid
Advanced Oil Processing Light Oil, Heavy Oil
Lubricant Lubricant
Cryogenic Plant Fluoroketone (2.0)

Mod Support:

Starting with Factorio 2.0, this mod automatically detects and adjusts recipes from other mods! Check the gallery for "Before & After" examples of how much cleaner your crafting tabs will look. First image shows the tree without the mod installed.

Special thanks to macintacos for the contribution to support other mods!