Adds three turrets that compliment each other for defenses. Ideal when playing against enemies that have resistance to physical, laser, and fire of the vanilla game.
The Zap Turret is powered by electricity and deals a large amount of electric damage to one unit. Excels at taking down behemoths, but does poorly against swarms. Inspired by the Obelisk of Light from Command and Conquer
The Grenade Turret deals explosive damage to an area at long range. Ideal for taking out groups of spitters. Does not fire up close, and its grenade damage can harm friendly buildings.
The Currtain Turrets are cheap, short-ranged turrets that deal poison damage to the area around it. Ideal for defending walls against large, fast-moving swarms. Short range and low damage makes it vulnerable to spitters and behemoths.