Multiplayer mod that creates teams that dedicated to each kind of power source in Factorio.
Large total conversion mods.
Version: 1.1.39 Date: 2023-09-30 Modding: - Tagging an entity for a faction will now default to tagging its item and recipe too.
Version: 1.1.38 Date: 2023-07-30 Features: - Add option to make combinators and speakers run on void power. Bugfixes: - Correct issue that caused heat buildings to produce 1/60 the expected pollution.
Version: 1.1.37 Date: 2023-07-03 Bugfixes: - Correct issue where some items would be hidden from filter menus.
Version: 1.1.35 Date: 2023-07-02 Bugfixes: - Prevent crash caused when a beacon with maximum supply range is added to the burner faction. - Add support for the "no-mark" image.
Version: 1.1.34 Date: 2023-06-29 Bugfixes: - Corrected issue that caused radar to produce extreme pollution. - Prevent squeak_through from altering the heat-tower size (which causes a crash.)
Version: 1.1.33 Date: 2021-03-27 Bugfixes: - Added void faction for completeness.
Version: 1.1.32 Date: 2021-03-24 Bugfixes: - Prevent crash due to fast-transfer into burner buildings.
Version: 1.1.31 Date: 2021-03-22 Known Issues: - Changing factions or respawning may cause logistics slots to be reset. Bugfixes: - Selecting a faction without having a player first will no longer cause an error. - Prevent crash due to logistics slots count missing.
Version: 1.1.30 Date: 2021-03-22 Changes: - Shrink Heat Tower to 1x1 so it doesn't break the game
Version: 0.18.29 Date: 2020-08-.. Changes: - Ensure first force appears at 0,0, near the ship.
Version: 0.18.28 Date: 2020-08-29 Bugfixes: - Prevent crash on start caused by v1.0.0 - Use baronEntity.hide to hide entities that have been replaced
Version: 0.18.27 Date: 2020-08-15 Changes: - Interfaction tech cheaper and faction is automatically selected based on base faction. Bugfixes: - Hide burner-inserter from bonus menu. - Make invisible buildings indestructable. - Mixing electric and heat buildings no longer drains power. - Prevent crash with when recipes with unusual item types exist.
Version: 0.18.26 Date: 2020-08-09 Bugfixes: - Correct performance issue where all inserters were checked for inserting into burner roboports. - Correct issue where heat towers would fail to work after loading a saved game. - Correct issue where pollution for heat-based buildings would create too much pollution. - Correct burner-generator animation.
Version: 0.18.25 Date: 2020-08-01
Version: 0.18.24 Date: 2020-08-01 Changes: - Higher level heat pipes now require lower level pipes. Balancing: - Increased Heat Wire max temperature to 150. Bugfixes: - Correct issue where game would crash if faction selection screen were opened while it was already open. - Correct issue where heat tower would not connect when placed at exactly the connection distance.
Version: 0.18.23 Date: 2020-07-22 Bugfixes: - Correct issue where rocket fuel and nuclear fuel could not be created by the burner faction.
Version: 0.18.22 Date: 2020-07-21 Changes: - Heat buildings now operate at 100±5 degrees. - Max temperature now 2000 degrees. Bugfixes: - Correct crash that occured when an electric-only heat building was destroyed. - Correct issue where electric-only heat buildings were losing all their energy. - Correct heat producers specific heat, transfer, and max temperature to be aligned with everything else.
Version: 0.18.21 Date: 2020-07-19 Bugfixes: - Correct issue where electric-only buildings were not being powered correctly.
Version: 0.18.20 Date: 2020-07-19 Bugfixes: - Correct issue where game sometimes crashes on spawn.
Version: 0.18.19 Date: 2020-07-19 Changes: - Steam faction removes pipes that are 1 away from upgraded machines as well. This changes Steam Assembly Machine 1 to have the same steam inputs as Steam Assembly Machine 2. Modding: - Added support for baronConstants.flags.keep_source Bugfixes: - Correct issue where game sometimes crashes on spawn.
Version: 0.18.18 Date: 2020-07-19 Graphics: - New Heat Tower sprites with more obvious heat direction. - New Plastic Pipe color with better contrast with ghost pipes. Minor Features: - Heat Towers now have a central section that can be used to connect circuits. Changes: - Steam faction now requires at least 1 space between pipes. This changes the steam inputs for pumpjacks, chemical-plants, and assembling machines. - Heat faction now uses a constant specific heat, but with a range of temperatures. This makes the transfer of heat more logical. Performance: - Heat-towers power transfer calculation much faster. Bugfixes: - Hide vanilla entities from filter menus. - Corrected issue where blueprints of electric-only buildings would block themselves. - Enabled inserters to insert both fuel and robots into roboports. - Most script-based functions will be more correct when upgrading between version.
Version: 0.18.17 Date: 2020-07-11 Modding: - Added support for baronConstants.flags.no_split - Added support for baronConstants.flags.keep_subgroup
Version: 0.18.16 Date: 2020-07-02 Features: - Updated marking icons for better visibility Modding: - Split Baron Library out of Baron Factions - Added support for baronConstants.flags Bugfixes: - Enabled Burner fuel when the fuel is minable from natural sources
Version: 0.18.15 Date: 2020-06-28 Features: - Add circuit network poles for all factions Bugfixes: - Include faction recipes on productivity modules - Retain logistics request when respawning - Correct opacity on pipe tints
Version: 0.18.14 Date: 2020-06-27 Bugfixes: - Correct issue where crash sometimes occurs when heat mining drill is placed
Version: 0.18.13 Date: 2020-06-27 Bugfixes: - Correct issue where crash occurs when heat pump is placed - Correct issue where new pipe-to-ground heights were not set correctly - Correct issue steam faction boilers were not initially available
Version: 0.18.12 Date: 2020-06-27 Modding: - Expanded library tools Bugfixes: - Hide character permutations from crafting screen - Hide replaced buildings from crafting screen - Correct issue where heat reactors would not retain their settings - Correct issue where small-heat-pipe could not be unlocked
Version: 0.18.11 Date: 2020-06-23 Features: - Added descriptions to faction selection dialog - Added shortcut to reopen faction selection dialog after the game has started - Steam Faction: thin pipes from wood - Heat Faction: small heat pipe with 32MW capacity Minor Features: - Renamed function "/setFactions" to "/setFaction" - Improved experience for "/setFaction" Balancing: - Allow heat connections on top of building's pipe connections - Scale steam pipe sizes - Add inventory bonus for inter-faction research Bugfixes: - Added workaround to issue that caused heat faction not to produce pollution - Moved heat pipes recipe to logistics group - Disable vanilla mining drill and steam engine when shared tech is enabled
Version: 0.18.10 Date: 2020-06-12 Bugfixes: - Fixed bug that crashed the game when certain buildings are placed
Version: 0.18.9 Date: 2020-06-04 Minor Features: - Added remote interface - Added command "/setFactions" to manually set player factions Bugfixes: - Removed heat power from `lamp`, `decider-combinator`, `arithmetic-combinator`, and `programmable-speaker` (they run on void power now) - Game no longer crashes when certain entities change power sources
Version: 0.18.8 Date: 2020-06-11 Features: - Added faction-dependent starting equipment - Removed options to disable factions Bugfixes: - Enabled upgrade versions without potentially destroying older saved games Balancing: - Doubled effectiveness of starting generators Modding: - Improved compatibility with other mods, such as Bob's Mods - Enable other mods to specify recipes, items, and entities that are specific to a faction
Version: 0.18.7 Date: 2020-06-05 Bugfixes: - Enabled player factions to be set in the console - Correct issue where heat didn't produce pollution
Version: 0.18.6 Date: 2020-06-05 Bugfixes: - Corrected shared tech issues
Version: 0.18.5 Date: 2020-06-05 Bugfixes: - Correct issue where heat didn't produce pollution - Correct issue with heat building tech - Large heat mining drill named - Corrected shared tech issues
Version: 0.18.4 Date: 2020-06-05 Features: - Added "Shared Technology" feature
Version: 0.18.3 Date: 2020-06-05 Features: - Added Heat burner reactor - Adjusted recipe order to be a bit more logical Bugfixes: - Corrected error that caused fluid producers to operate at 1/60 power - Corrected error where steam producer recipes were not enabled Modding: - Port technology to factions for startup mods that initialize with researched technology - Port starting items to factions for startup mods that initialize with inventory
Version: 0.18.2 Date: 2020-06-04 Circuit Network: - Removed void type sources and added them to electric-only: `lamp`, `decider-combinator`, `arithmetic-combinator`, and `programmable-speaker` Bugfixes: - Remove vanilla factories from "made-in" mouseover
Version: 0.18.1 Date: 2020-06-01 Features: - Added per-faction technology for expansion Modding: - Added changelog - Enabled compatability with other mods Bugfixes: - Corrected issues where technology would unlock the same recipe multiple times
Version: 0.18.0 Date: 2020-06-01 Major Features: - Initial release with 4 working factions, start points, and special "all" faction