Never think about your research queue ever again. Automatically research towards queued technology, the next science pack or the next infinite tech level. Keywords: Auto queue, auto research, requeue infinite tech
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.2.2
Date: 2026-01-31
Changes:
- Interfering with the in-game queue now updates the modqueue as well
Bugfixes:
- GUI alignment improvements
- When adding RQM to an existing save, the existing in-game research queue is synced to the modqueue
Version: 1.2.1
Date: 2026-01-30
Changes:
- Changed order of buttons for science
- Clicking the label of the master enable switch also changes the switch state
- Dis-/enabling RQM now stops/starts the current research
- Searching is now a separately toggled state and the search box shows/hides dynamically
Version: 1.2.0
Date: 2026-01-30
Features:
- Added option to filter sciences which are actually present in your labs
Version: 1.1.1
Date: 2026-01-30
Bugfixes:
- Prevent crash when RQM is newly added
Version: 1.1.0
Date: 2026-01-30
Changes:
- Reworked queue logic (again)
- Reworked technology analyzer (again)
- More performance updates
- Added filter to show only infinite research
Bugfixes:
- Prevent crash when moving research in the in-game queue
Version: 1.0.4
Date: 2026-01-25
Features:
- Added /rqm_reset to force a full recalculation of all technology statusses
Changes:
- Added hidden dependencies to Py and SE for script handling order
Version: 1.0.3
Date: 2026-01-25
Bugfixes:
- Prevent freeze in saves with a lot of technologies+dependencies due to recursion
Version: 1.0.2
Date: 2026-01-24
Bugfixes:
- This time really prevent crash when adding RQM v1.x.x to an existing save
Version: 1.0.1
Date: 2026-01-24
Bugfixes:
- Prevent crash when migrating from pre-0.7.0
Version: 1.0.0
Date: 2026-01-24
Features:
- Removed [BETA] indicator because mod performance is considered stable
Changes:
- Reworked queue logic for more stability and better predictability
- Added tick delay between research finish and starting next queue for better performance
Bugfixes:
- Fixed that technologies which are disabled/enabled without trigger are correctly handled
- Prevent freeze when unlocking multiple technologies at once
Version: 0.7.2
Date: 2026-01-23
Features:
- Add more options to filter by category
Version: 0.7.1
Date: 2026-01-23
Bugfixes:
- Removed unnecessary game.print
Version: 0.7.0
Date: 2026-01-23
Features:
- Added option to show essential technology only
- Added filters for queued/inherited tech and unavailable successors
- Reimplemented search
Changes:
- Queue mechanics improvements
- Changed the way prerequisite tech is displayed in the queue
- Locale updates
Version: 0.6.6
Date: 2026-01-21
Changes:
- Technology filtering tweaks
Version: 0.6.5
Date: 2026-01-21
Bugfixes:
- Prevent crash introduced in 0.6.4
Version: 0.6.4
Date: 2026-01-20
Changes:
- Improved technology analyzer
Version: 0.6.3
Date: 2026-01-18
Bugfixes:
- Fixed crash when technology is queued which is no longer present (e.g. due to removal of other mods)
Version: 0.6.2
Date: 2026-01-18
Changes:
- Updated locale and tooltips for technology with trigger unlock
Features:
- Re-implemented function to search with non-alphanumeric characters
Version: 0.6.1
Date: 17-01-2026
Bugfixes:
- Prevent crash when opening the queue if an equipment grid is open
Version: 0.6.0
Date: 17-01-2026
Changes:
- Complete rewrite of the logic
- Removed some complex options and settings
Bugfixes:
- Multi level technology is now correctly queued
Version: 0.5.7
Date: 30-10-2025
Bugfixes:
- In-game queue is no longer cleared if RQM is disabled
Version: 0.5.6
Date: 30-10-2025
Bugfixes:
- Fixed a bug introduced by 0.5.5
Version: 0.5.5
Date: 29-10-2025
Bugfixes:
- Prevent crash when trying to access an invalid technology
Version: 0.5.4
Date: 26-10-2025
Bugfixes:
- Fixed a bug introduced by 0.5.3
Version: 0.5.3
Date: 25-10-2025
Bugfixes:
- Prevent crash when trying to repopulate a GUI that is not AwesomeRQM
- Prevent crash when queueing multiple levels of an infinite technology from the in-game queue
Version: 0.5.2
Date: 19-9-2025
Bugfixes:
- Prevent crash when trying to get a translation if there is no translation
Version: 0.5.1
Date: 15-8-2025
Bugfixes:
- Prevent a crash when storing a translation after upgrading from a version that did not have a translation handler
Version: 0.5.0
Date: 12-8-2025
Features:
- Added detailed information in the queue about prerequisite technologies
- Added different status icons to the queue
Changes:
- Updated icons to have a generic style
Version: 0.4.3
Date: 10-8-2025
Bugfixes:
- Fixed a crash on new game start when both K2 Spaced Out and Even Distribution are enabled
Version: 0.4.2
Date: 9-8-2025
Changes:
- When adding the mod to an existing save the in-game queue is synced to our mods queue
- When queueing a disabled tech show a warning instead of error message
Version: 0.4.1
Date: 9-8-2025
Bugfixes:
- Prevent a crash when trying to access the mod queue while it did not exist
- Prevent a crash when trying to queue an invalid technology
Version: 0.4.0
Date: 8-8-2026
Features:
- Added functionality to re-queue infinite tech
- Added functionality to turn off announcements
Changes:
- Added tooltips to the science filter and required sciences for each technology
- Search field is now case insensitive for non-alphanumeric characters
Bugfixes:
- Prevent a crash when a user queues a research from the technology screen before our queue was initiated
- Prevent a crash when a user queues a research from the technology screen while the in-game queue is exactlyt the same as our mods queue
- Fixed announcements not showing after a user interacted with the technology screen
Version: 0.3.5
Date: 8-8-2025
Bugfixes:
- Removed unneccessary debug components
Version: 0.3.4
Date: 8-8-2025
Optimizations:
- Rewrite of the queue logic to work properly with manually added research to the in-game queue
Features:
- Added a shortcut button
Modding:
- Added incompatible mods
Version: 0.3.3
Date: 4-8-2025
Bugfixes:
- This time really prevent crash when trying to access the queue before we had a chance to initialize
Version: 0.3.2
Date: 4-8-2025
Bugfixes:
- Translation is now requested when other player join a multiplayer game
- Prevent crash when trying to access the queue before we had a chance to initialize
Version: 0.3.1
Date: 4-8-2025
Bugfixes:
- Updated search functionality to work with non-alphanumerical characters
- Prevent a crash on reverse researching a technology
Version: 0.3.0
Date: 4-8-2025
Features:
- Technology added/updated from the in-game research queue is now synced to RQM
Changes:
- Removing the last technology from the in-game research queue no longer disables RQM
- Force-specific announcements are printed to the force instead of everyone in the game
Bugfixes:
- Removed more unneccesary announcements and debugging stuff
- Updating the RQM queue even when RQM is disabled
- Up/down button of first/last queued tech resp. is properly disabled
Version: 0.2.1
Date: 4-8-2025
Bugfixes:
- Removed a debugging element
Version: 0.2.0
Date: 3-8-2025
Minor Features:
- Added option to hide infinite technology
Bugfixes:
- Option for hiding "hidden" tech now actually hides the tech
- Make removal of dummy tech in the queue more robust
- Make really long technology names not have the full pane scrolling but just that text area by adding a scroll bar just for the text area and while this is not a permanent or perfect solution at least it is a containment for the problem that the add to queue buttons are being pushed too far to the right which makes it really inconvenient to queue new tech
Version: 0.1.3
Date: 3-8-2025
Bugfixes:
- Solved a crash when another mod does a translation before we have a chance to init
Version: 0.1.2
Date: 3-8-2025
Bugfixes:
- Removed unnecessary announcement
Version: 0.1.1
Date: 3-8-2025
Bugfixes:
- Solved a crash when trying to index a player by the force ID
Version: 0.1.0
Date: 2-8-2025
Features:
- Initial creation