Awesome Research Queue Manager


Never think about your research queue ever again. Automatically research towards queued technology, the next science pack or the next infinite tech level. Keywords: Auto queue, auto research, requeue infinite tech

Utilities
a day ago
2.0
1.33K

Changelog

Version: 1.2.2
Date: 2026-01-31
  Changes:
    - Interfering with the in-game queue now updates the modqueue as well
  Bugfixes:
    - GUI alignment improvements
    - When adding RQM to an existing save, the existing in-game research queue is synced to the modqueue
Version: 1.2.1
Date: 2026-01-30
  Changes:
    - Changed order of buttons for science
    - Clicking the label of the master enable switch also changes the switch state
    - Dis-/enabling RQM now stops/starts the current research
    - Searching is now a separately toggled state and the search box shows/hides dynamically
Version: 1.2.0
Date: 2026-01-30
  Features:
    - Added option to filter sciences which are actually present in your labs
Version: 1.1.1
Date: 2026-01-30
  Bugfixes:
    - Prevent crash when RQM is newly added
Version: 1.1.0
Date: 2026-01-30
  Changes:
    - Reworked queue logic (again)
    - Reworked technology analyzer (again)
    - More performance updates
    - Added filter to show only infinite research
  Bugfixes:
    - Prevent crash when moving research in the in-game queue
Version: 1.0.4
Date: 2026-01-25
  Features:
    - Added /rqm_reset to force a full recalculation of all technology statusses
  Changes:
    - Added hidden dependencies to Py and SE for script handling order
Version: 1.0.3
Date: 2026-01-25
  Bugfixes:
    - Prevent freeze in saves with a lot of technologies+dependencies due to recursion
Version: 1.0.2
Date: 2026-01-24
  Bugfixes:
    - This time really prevent crash when adding RQM v1.x.x to an existing save
Version: 1.0.1
Date: 2026-01-24
  Bugfixes:
    - Prevent crash when migrating from pre-0.7.0
Version: 1.0.0
Date: 2026-01-24
  Features:
    - Removed [BETA] indicator because mod performance is considered stable
  Changes:
    - Reworked queue logic for more stability and better predictability
    - Added tick delay between research finish and starting next queue for better performance
  Bugfixes:
    - Fixed that technologies which are disabled/enabled without trigger are correctly handled
    - Prevent freeze when unlocking multiple technologies at once
Version: 0.7.2
Date: 2026-01-23
  Features:
    - Add more options to filter by category
Version: 0.7.1
Date: 2026-01-23
  Bugfixes:
    - Removed unnecessary game.print
Version: 0.7.0
Date: 2026-01-23
  Features:
    - Added option to show essential technology only
    - Added filters for queued/inherited tech and unavailable successors
    - Reimplemented search
  Changes:
    - Queue mechanics improvements
    - Changed the way prerequisite tech is displayed in the queue
    - Locale updates
Version: 0.6.6
Date: 2026-01-21
  Changes:
    - Technology filtering tweaks
Version: 0.6.5
Date: 2026-01-21
  Bugfixes:
    - Prevent crash introduced in 0.6.4
Version: 0.6.4
Date: 2026-01-20
  Changes:
    - Improved technology analyzer
Version: 0.6.3
Date: 2026-01-18
  Bugfixes:
    - Fixed crash when technology is queued which is no longer present (e.g. due to removal of other mods)
Version: 0.6.2
Date: 2026-01-18
  Changes:
    - Updated locale and tooltips for technology with trigger unlock
  Features:
    - Re-implemented function to search with non-alphanumeric characters
Version: 0.6.1
Date: 17-01-2026
  Bugfixes:
    - Prevent crash when opening the queue if an equipment grid is open
Version: 0.6.0
Date: 17-01-2026
  Changes:
    - Complete rewrite of the logic
    - Removed some complex options and settings
  Bugfixes:
    - Multi level technology is now correctly queued
Version: 0.5.7
Date: 30-10-2025
  Bugfixes:
    - In-game queue is no longer cleared if RQM is disabled
Version: 0.5.6
Date: 30-10-2025
  Bugfixes:
    - Fixed a bug introduced by 0.5.5
Version: 0.5.5
Date: 29-10-2025
  Bugfixes:
    - Prevent crash when trying to access an invalid technology
Version: 0.5.4
Date: 26-10-2025
  Bugfixes:
    - Fixed a bug introduced by 0.5.3
Version: 0.5.3
Date: 25-10-2025
  Bugfixes:
    - Prevent crash when trying to repopulate a GUI that is not AwesomeRQM
    - Prevent crash when queueing multiple levels of an infinite technology from the in-game queue
Version: 0.5.2
Date: 19-9-2025
  Bugfixes:
    - Prevent crash when trying to get a translation if there is no translation
Version: 0.5.1
Date: 15-8-2025
  Bugfixes:
    - Prevent a crash when storing a translation after upgrading from a version that did not have a translation handler
Version: 0.5.0
Date: 12-8-2025
  Features:
    - Added detailed information in the queue about prerequisite technologies
    - Added different status icons to the queue
  Changes:
    - Updated icons to have a generic style
Version: 0.4.3
Date: 10-8-2025
  Bugfixes:
    - Fixed a crash on new game start when both K2 Spaced Out and Even Distribution are enabled
Version: 0.4.2
Date: 9-8-2025
  Changes:
    - When adding the mod to an existing save the in-game queue is synced to our mods queue
    - When queueing a disabled tech show a warning instead of error message
Version: 0.4.1
Date: 9-8-2025
  Bugfixes:
    - Prevent a crash when trying to access the mod queue while it did not exist
    - Prevent a crash when trying to queue an invalid technology
Version: 0.4.0
Date: 8-8-2026
  Features:
    - Added functionality to re-queue infinite tech
    - Added functionality to turn off announcements
  Changes:
    - Added tooltips to the science filter and required sciences for each technology
    - Search field is now case insensitive for non-alphanumeric characters
  Bugfixes:
    - Prevent a crash when a user queues a research from the technology screen before our queue was initiated
    - Prevent a crash when a user queues a research from the technology screen while the in-game queue is exactlyt the same as our mods queue
    - Fixed announcements not showing after a user interacted with the technology screen
Version: 0.3.5
Date: 8-8-2025
  Bugfixes:
    - Removed unneccessary debug components
Version: 0.3.4
Date: 8-8-2025
  Optimizations:
    - Rewrite of the queue logic to work properly with manually added research to the in-game queue
  Features:
    - Added a shortcut button
  Modding:
    - Added incompatible mods
Version: 0.3.3
Date: 4-8-2025
  Bugfixes:
    - This time really prevent crash when trying to access the queue before we had a chance to initialize
Version: 0.3.2
Date: 4-8-2025
  Bugfixes:
    - Translation is now requested when other player join a multiplayer game
    - Prevent crash when trying to access the queue before we had a chance to initialize
Version: 0.3.1
Date: 4-8-2025
  Bugfixes:
    - Updated search functionality to work with non-alphanumerical characters 
    - Prevent a crash on reverse researching a technology
Version: 0.3.0
Date: 4-8-2025
  Features:
    - Technology added/updated from the in-game research queue is now synced to RQM
  Changes:
    - Removing the last technology from the in-game research queue no longer disables RQM
    - Force-specific announcements are printed to the force instead of everyone in the game
  Bugfixes:
    - Removed more unneccesary announcements and debugging stuff
    - Updating the RQM queue even when RQM is disabled
    - Up/down button of first/last queued tech resp. is properly disabled
Version: 0.2.1
Date: 4-8-2025
  Bugfixes:
    - Removed a debugging element
Version: 0.2.0
Date: 3-8-2025
  Minor Features:
    - Added option to hide infinite technology
  Bugfixes:
    - Option for hiding "hidden" tech now actually hides the tech
    - Make removal of dummy tech in the queue more robust
    - Make really long technology names not have the full pane scrolling but just that text area by adding a scroll bar just for the text area and while this is not a permanent or perfect solution at least it is a containment for the problem that the add to queue buttons are being pushed too far to the right which makes it really inconvenient to queue new tech
Version: 0.1.3
Date: 3-8-2025
  Bugfixes:
    - Solved a crash when another mod does a translation before we have a chance to init
Version: 0.1.2
Date: 3-8-2025
  Bugfixes:
    - Removed unnecessary announcement
Version: 0.1.1
Date: 3-8-2025
  Bugfixes:
    - Solved a crash when trying to index a player by the force ID
Version: 0.1.0
Date: 2-8-2025
  Features:
    - Initial creation