Automatically place a pipe when two undergrounds are placed at a corner or one space apart.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 2.0.11 Date: 2025-06-11 Changes: - Revert to 2.0.3 entity creation strategy. Break Aquilo tile placement again.
Version: 2.0.10 Date: 2025-06-11 Bugfixes: - Underground was re-placed as ghost when pipe missing from inventory - Error on placement of non-unit entity
Version: 2.0.9 Date: 2025-06-06 Bugfixes: - Underground dragging immediately placed unnecessary underground after pipe placement - Ghost undergrounds connected to ghost buildings in the same blueprint
Version: 2.0.8 Date: 2025-05-31 Bugfixes: - Crash error caused by previous fix to hand icon, now broken again temporarily
Version: 2.0.7 Date: 2025-05-31 Bugfixes: - Error due to new underground entity invalidated mid-tick
Version: 2.0.6 Date: 2025-05-30 Changes: - No connections between any undergrounds created in the same tick, not just for blueprints Bugfixes: - Reserved inventory slot (hand icon) was lost for blueprint/pipe when mod triggered - Pipes no longer fast replace valves or other pipe-like entities - Pipes with weird connection offsets now connect correctly - First underground of multiple created in a tick no longer ignored
Version: 2.0.5 Date: 2025-05-29 Bugfixes: - Error due to new underground entity invalidated mid-tick
Version: 2.0.4 Date: 2025-05-28 Features: - Remote interface for reading, updating, replacing the underground to pipe lookup table Changes: - Refactor API usage to use build_from_cursor and support ice-platform Bugfixes: - Temporary blueprints dropped to inventory - Undergrounds in blueprints creating pipes prematurely - Ghost pipes counting as automatic connection targets
Version: 2.0.3 Date: 2025-05-24 Bugfixes: - Fixed undo/redo not working
Version: 2.0.2 Date: 2024-11-02 Bugfixes: - Another crash on missing player inventory
Version: 2.0.1 Date: 2024-11-01 Features: - Place tile ghost to support automatic connector over water, space, lava, etc Bugfixes: - Crash on missing player inventory
Version: 2.0.0 Date: 2024-10-23 Features: - Recognizes dynamic fluid inputs, such as on Assemblers Changes: - Support for Factorio 2.0
Version: 1.2.0 Date: 2024-09-14 Features: - Support non-pipe ghosts with fluidboxes as connectable neighbors Changes: - Replace custom vector lookup with util.direction_vectors - Add LuaLS annotations to source for all types and functions - Improve source comments - Improve source naming
Version: 1.1.3 Date: 2023-12-09 Bugfixes: - Crash with mods that add underground pipe recipes with fluid ingredients
Version: 1.1.2 Date: 2023-12-09 Bugfixes: - Crash with mods that add underground pipe recipes with byproducts
Version: 1.1.1 Date: 2023-11-02 Bugfixes: - Crash when checking invalid fluid-turret fluidbox
Version: 1.1.0 Date: 2023-06-18 Features: - Replace ghost pipes - Place ghost pipes when placing ghost underground pipes - Place ghosts/pipes when placing near non-pipe entities with fluid connections
Version: 1.0.4 Date: 2021-12-28 Changes: - Version bump for Factorio 1.1
Version: 1.0.3 Date: 2021-12-28 Bugfixes: - Avoid errors on unrecognized pipes - Avoid replacing fast-replace-able entities like other pipes
Version: 1.0.2 Date: 2020-09-07 Features: - Prevent mixing fluids
Version: 1.0.1 Date: 2020-09-06 Features: - Automatically place a pipe when two undergrounds are placed at a corner or one space apart Other: - First version!