Automatically place a pipe when two undergrounds are placed at a corner or one space apart.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 2.0.2 Date: 2024-11-02 Bugfixes: - Another crash on missing player inventory
Version: 2.0.1 Date: 2024-11-01 Features: - Place tile ghost to support automatic connector over water, space, lava, etc Bugfixes: - Crash on missing player inventory
Version: 2.0.0 Date: 2024-10-23 Features: - Recognizes dynamic fluid inputs, such as on Assemblers Changes: - Support for Factorio 2.0
Version: 1.2.0 Date: 2024-09-14 Features: - Support non-pipe ghosts with fluidboxes as connectable neighbors Changes: - Replace custom vector lookup with util.direction_vectors - Add LuaLS annotations to source for all types and functions - Improve source comments - Improve source naming
Version: 1.1.3 Date: 2023-12-09 Bugfixes: - Crash with mods that add underground pipe recipes with fluid ingredients
Version: 1.1.2 Date: 2023-12-09 Bugfixes: - Crash with mods that add underground pipe recipes with byproducts
Version: 1.1.1 Date: 2023-11-02 Bugfixes: - Crash when checking invalid fluid-turret fluidbox
Version: 1.1.0 Date: 2023-06-18 Features: - Replace ghost pipes - Place ghost pipes when placing ghost underground pipes - Place ghosts/pipes when placing near non-pipe entities with fluid connections
Version: 1.0.4 Date: 2021-12-28 Changes: - Version bump for Factorio 1.1
Version: 1.0.3 Date: 2021-12-28 Bugfixes: - Avoid errors on unrecognized pipes - Avoid replacing fast-replace-able entities like other pipes
Version: 1.0.2 Date: 2020-09-07 Features: - Prevent mixing fluids
Version: 1.0.1 Date: 2020-09-06 Features: - Automatically place a pipe when two undergrounds are placed at a corner or one space apart Other: - First version!