Automatically place a pipe when two undergrounds are placed at a corner or one space apart.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 2.0.11
Date: 2025-06-11
Changes:
- Revert to 2.0.3 entity creation strategy. Break Aquilo tile placement again.
Version: 2.0.10
Date: 2025-06-11
Bugfixes:
- Underground was re-placed as ghost when pipe missing from inventory
- Error on placement of non-unit entity
Version: 2.0.9
Date: 2025-06-06
Bugfixes:
- Underground dragging immediately placed unnecessary underground after pipe placement
- Ghost undergrounds connected to ghost buildings in the same blueprint
Version: 2.0.8
Date: 2025-05-31
Bugfixes:
- Crash error caused by previous fix to hand icon, now broken again temporarily
Version: 2.0.7
Date: 2025-05-31
Bugfixes:
- Error due to new underground entity invalidated mid-tick
Version: 2.0.6
Date: 2025-05-30
Changes:
- No connections between any undergrounds created in the same tick, not just for blueprints
Bugfixes:
- Reserved inventory slot (hand icon) was lost for blueprint/pipe when mod triggered
- Pipes no longer fast replace valves or other pipe-like entities
- Pipes with weird connection offsets now connect correctly
- First underground of multiple created in a tick no longer ignored
Version: 2.0.5
Date: 2025-05-29
Bugfixes:
- Error due to new underground entity invalidated mid-tick
Version: 2.0.4
Date: 2025-05-28
Features:
- Remote interface for reading, updating, replacing the underground to pipe lookup table
Changes:
- Refactor API usage to use build_from_cursor and support ice-platform
Bugfixes:
- Temporary blueprints dropped to inventory
- Undergrounds in blueprints creating pipes prematurely
- Ghost pipes counting as automatic connection targets
Version: 2.0.3
Date: 2025-05-24
Bugfixes:
- Fixed undo/redo not working
Version: 2.0.2
Date: 2024-11-02
Bugfixes:
- Another crash on missing player inventory
Version: 2.0.1
Date: 2024-11-01
Features:
- Place tile ghost to support automatic connector over water, space, lava, etc
Bugfixes:
- Crash on missing player inventory
Version: 2.0.0
Date: 2024-10-23
Features:
- Recognizes dynamic fluid inputs, such as on Assemblers
Changes:
- Support for Factorio 2.0
Version: 1.2.0
Date: 2024-09-14
Features:
- Support non-pipe ghosts with fluidboxes as connectable neighbors
Changes:
- Replace custom vector lookup with util.direction_vectors
- Add LuaLS annotations to source for all types and functions
- Improve source comments
- Improve source naming
Version: 1.1.3
Date: 2023-12-09
Bugfixes:
- Crash with mods that add underground pipe recipes with fluid ingredients
Version: 1.1.2
Date: 2023-12-09
Bugfixes:
- Crash with mods that add underground pipe recipes with byproducts
Version: 1.1.1
Date: 2023-11-02
Bugfixes:
- Crash when checking invalid fluid-turret fluidbox
Version: 1.1.0
Date: 2023-06-18
Features:
- Replace ghost pipes
- Place ghost pipes when placing ghost underground pipes
- Place ghosts/pipes when placing near non-pipe entities with fluid connections
Version: 1.0.4
Date: 2021-12-28
Changes:
- Version bump for Factorio 1.1
Version: 1.0.3
Date: 2021-12-28
Bugfixes:
- Avoid errors on unrecognized pipes
- Avoid replacing fast-replace-able entities like other pipes
Version: 1.0.2
Date: 2020-09-07
Features:
- Prevent mixing fluids
Version: 1.0.1
Date: 2020-09-06
Features:
- Automatically place a pipe when two undergrounds are placed at a corner or one space apart
Other:
- First version!