It looks like this issue is caused by an item defined within the Ingredient Integrations that does not actually exist. For example, something like rocket-silo=wasd
in the setting, where wasd
is an item that the game does not recognize.
I’d love to understand what you configured and why, as this could help me improve the documentation for this setting. Additionally, if there's anything I can do to assist you in achieving what you intended with this setting, let me know!
That said, I’ll also implement a safeguard to prevent crashes when non-existent items (or entities for that matter) are declared. Instead of causing a game-breaking error, the game will print a warning instead. Thanks for reporting this!