Autobuild

by therax

Autobuild allows your character to automatically build, deconstruct, and upgrade nearby ghosts. A more efficient alternative to mods like Bluebuild.

Utilities
18 days ago
0.17 - 2.0
22.8K

b (open) Undo/Redo

a month ago
(updated a month ago)

Hi! Thanks for the great mod!

For some time now, the Undo/Redo function has unfortunately been causing wires to not always be placed by the mod.

This is particularly critical because it's often not immediately noticeable when a wire (red/green/copper) is no longer connected in a circuit network.

This QoL mod has actually become more and more indispensable for me, so I'm currently a bit stuck. So I hope this bug can be found.

The best way to reproduce the bug is to use the Deconstruction Planner to remove a section of the factory and then use Undo to place it back.

EDIT: The more I experiment with it, the more I get the impression that it might be a bug in the game itself. Very strange.

Example:
- Place three iron chests next to each other.
- Connect all three chests with green wires.
- Use the Deconstruction Planner to mark everything.
- Deconstruct everything manually (right mouse button).
- Use the Undo button to place it again as ghosts.
- Note that wires are missing and were not placed as ghosts.

Thank you very much!

18 days ago

Thanks for the report. I will try that, when I got more time.
I doubt, it's in base game, cause more people would have find it by now. But who knows.

18 days ago
(updated 18 days ago)

In base, you can mark entities with connected wires and let regular bots do the work. After that, an Undo would restore the wire connections

But, if you interfere manually, and deconstruct/mine some of the marked entities by hand, then undo won't restore the wires. I guess, its intended, that wires get cut, when one side is deconstructed manually.

When autobuild deconstructs something, it simulates the player deconstruct/mine something, so it has this same behavior, unfortunately.
I'm not sure, if it's possible to simulate the behavior of a bot deconstructing

I think, the best bet is do use Cut instead of Deconstruct, so you might have the blueprint saved, in case something is missing on an Undo

18 days ago

I saw, you submitted a bug report:
https://forums.factorio.com/viewtopic.php?t=131269

Will see, what happens

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