Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.5.9 Date: 2023-12-27 Bugfixes: - Fix bug, when upgrading underground pipes. - Try to fix bug, when upgrading only the direction of entities. Not repro for me, but I added some additional nil checks
Version: 0.5.8 Date: 2023-07-16 Changes: - Use find_entities_filtered to improve performance Bugfixes: - Fix bug in motion detection, which was introduced in 0.5.7. Moving did not instantly recognize ghosts in building area - Fix bug, that deconstructing entities with complex items f.e. like armor with grid in it, would move it without interior - Fix bug, that upgrading direction of ug belts actually works - Fix bug, that entities couldn't be revived, when items are on the ground
Version: 0.5.7 Date: 2023-06-28 Changes: - Support upgrading direction of entites - Pick up inventories of entities/items on belts/items in hand of insertes first before picking up the entity. Always check, if it fits. - Add a setting for the deconstruction speed, to simulate vanilla bots deconstruction. First empty inventories before picking up - Improve Performance issues detected by profiling Bugfixes: - Check, if entity can be placed before reviving. - Fix crash, when the rendering object of visual area is somehow not valid before accessing. F.e. happens, when switching to editor mode and back - Fix code issues detected by FMTK - Prevent crash, when stack item count of stack for the can_insert check isn't positive somehow.
Version: 0.5.6 Date: 2023-05-30 Changes: - Add setting to allow Autobuild to keep building, even when in combat Bugfixes: - Fix that belts can be upgraded with a single tile loaders or vice versa
Version: 0.5.5 Date: 2023-04-21 Changes: - Support Jetpack mod, that the visual construction area doesn't get cleared on jetpack de/-activation
Version: 0.5.4 Date: 2023-01-13 Bugfixes: - Fix that on_runtime_mod_setting_changed can be called with event.player_index == nil Changes: - Only deconstruct (mining) entity or tile, if the item fits into players inventory.
Version: 0.5.3 Date: 2022-10-30 Bugfixes: - Fix, that neutral entities can also be decontructed, but neutral entity ghosts are not built. - When replacing tiles and player inventory is full, spill items on the ground on player position. This prevent nil access, because the entity position is not available Changes: - Update translations from Crowdin (Many thanks to you!)
Version: 0.5.2 Date: 2022-10-28 Bugfixes: - Fix that cancelled decontruction/upgrading is noticed properly and don't execute it. Also, prevent potential desync while replay. - Consider the force, when building, so you don't build ghosts of other forces f.e. enemy force - Build only ghosts, which are not assigned to other robots. If Add a setting to ignore other robots - Add setting to disable visual area, since it was not clear enough, that you can achieve the same by setting opacity to 0 - Invalidate cache on toggling the contruction on/off. This is the way to rebuilt the cache, if something is screwed up it due to a bug.
Version: 0.5.1 Date: 2022-06-22 Bugfixes: - Multiplayer: Display building area only for the player, who enabled it - Prevent crash, when player.character is set to nil - Remove visual area after updates of factorio or mods. - Reset shortcut toggle after update - Prevent crash, when user changes opacity setting while contruction is disabled Changes: - Update translations from Crowdin
Version: 0.5.0 Date: 2022-01-23 Minor Features: - Below contributed by jodokus31: - Build near the player while moving. - Visual building area. - Priotize building in this order: deconstruction, entity building, upgrading and tile building. - Add setting building cycle length in ticks. - Add setting building action rate. - Add setting idle recheck cycles. - Add setting visual area opacity. - Add setting for debug logs. - Add shortcut (Ctrl+Shift+B) to enable/disable automatic tile building. - Don't build landfill tiles on top of other landfill tiles (prevents wasting landfill in Sea Block).
Version: 0.4.0 Date: 2020-11-30 Info: - Update for Factorio 1.1.
Version: 0.3.1 Date: 2020-05-06 Bugfixes: - Fix multiplayer desync when an entity dies leaving a ghost behind.
Version: 0.3.0 Date: 2020-01-28 Info: - Update to Factorio 0.18. Bugfixes: - Fix upgrades of the output side of underground belts. - Upgrade both ends of an underground belt at the same time, even if out of reach.
Version: 0.2.3 Date: 2019-12-21 Bugfixes: - Fix crash when get_upgrade_target() returns nil. (???)
Version: 0.2.2 Date: 2019-12-10 Major Features: - Add support for upgrading entities. Minor Features: - Improve support for ghosts created by other mods and the map editor.
Version: 0.2.1 Date: 2019-12-07 Changes: - Only raise script_raised_revive. This yields behavior closer to the built-in map editor, but different from some similar mods.
Version: 0.2.0 Date: 2019-04-03 Changes: - Now stores no information in the save. Instead reconstructs records of ghosts and deconstruction orders on demand.
Version: 0.1.2 Date: 2019-03-12 Bugfixes: - Potential fix for crash while iterating over candidate list. (https://mods.factorio.com/mod/autobuild/discussion/5c87a36b6df489000d9ca4ab)
Version: 0.1.1 Date: 2019-03-11 Changes: - Build distance is now a square centered on the character, to better match personal roboports. - Change default keyboard shortbut to SHIFT + B. Bugfixes: - Fix crash when cancelling deconstruction. - Fix item loss when build location is blocked.
Version: 0.1.0 Date: 2019-03-07 Major Features: - Build ghosts and deconstruct near the player when stationary. - Low UPS cost even with a huge base and extended player reach. Minor Features: - Builds from closest first. - Toolbar + keyboard shortcut toggles construction and deconstruction. - Event integration with other mods. - Conserves items when building a ghost with items underneath.