Automatically marks items left lying about for deconstruction around spots where entities die.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.1.4 Date: 21. 09. 2022 Changes: - Reintroduced optional Construction Robotics technology check. - Added global run-time disable option to suspend it if things get laggy.
Version: 1.1.3 Date: 28. 02. 2022 Bugfixes: - Addressed crash when starting a brand new game with this mod instead of loading a save.
Version: 1.1.2 Date: 27. 02. 2022 Changes: - Now only orders deconstruction of loot inside construction network range. - Settings added to configure time delay, area sensitivity, and detection methods - Loot locations tracked on a per-chunk basis instead of per-entity - Battle locations tracked on a per-chunk basis instead of universal timer - If more than one force has construction coverage of a dropped item, only the first force in iteration order gets to deconstruct (see FFF #368)