Mods introducing new content into the game.
Version: 0.0.1 Date: 2020-09-11 Info: - Initial version
Version: 1.0.0 Date: 2020-11-26 Info: - Update for Factorio 1.1.
Version: 1.0.1 Date: 2020-08-26 Changes: - Changes some code so that now all entities with "rail" in their name will be automatically placed. Hopefully this will be a good way to support all mods that add custom rails.
Version: 1.0.2 Date: 2021-01-05 Changes: - Entities are now filtered by type rather than using their name. This should be a much better way of selecting the correct entities.
Version: 1.0.3 Date: 2021-01-05 Changes: - Added trainstops to list of placeable ghosts
Version: 1.0.4 Date: 2021-01-06 Info: - Changes by Pi-C, reviewed and cleaned by The Oddler. Thanks to Pi-C for all his time and help! Bugfixes: - Raise event when a ghost is revived, so that other mods can react to the change. Changes: - If the player is on a train, set the position to the front locomotive/wagon in the direction the train is moving. This way, the train can still place rails even if the player is not in the front locomotive/wagon. - If the player is in a vehicle (including a locomotive or a wagon that's part of a train), rails etc. will be taken from the player's inventory first. If the player doesn't have enough of a needed item, the vehicle he's riding in (or the complete train, if the vehicle is a locomotive/train wagon) will be checked. Items will be taken in this order: only from player, from player and vehicle/train, or only from vehicle/train. - If rocks or trees are in the way when trying to place a ghost, they will be mined now. The mined items will be added to train cargo (wagons) first, then to vehicles (car trunk, or the fuel slots of a locomotive), then to the player. Any items that couldn't be inserted will be spilled on the ground. - Added working changelog. :-) Compatibility: - Compile a list of the prototype names the mod should be able to place, and store it in the global table. The list will be rebuilt if on_configuration_changed triggers (new version of Factorio, mods added/removed/updated). - Made it easy to add other prototypes needed by other mods. - Added "Rail-to-power connector" from "Bio Industries" to list of replaceable ghosts. - Added "Floating electric pole" from "Cargo Ships" to list of replaceable ghosts.
Version: 1.0.5 Date: 2021-01-14 Changes: - Removed hidden dependency on BI
Version: 1.0.6 Date: 2021-01-14 Changes: - Fixed crash when removing multiple obstacles - Fixed bug where obstacles at the far end of a curved rail would not be removed - Increased search radius slightly