Very interesting mod and great idea! I've been using Item network for quite a while but I stumbled upon some errors that the devs are struggling to fix. The other mod that you based this one upon I also tested to try to make my own version of C&C kinda sorta game in factorio but the suspended list on the screen used to not fit on my 19" screen and items got trimmed in half, so I only was able to see half the list. Where in Item Network, since its a scrollable list, I can read all the items available and their respective ammount.
Item network has an issue that I think you fixed on your mod, which is blueprinting chests. I think on yours from the small vid you can use a sort of tool to do the copy-paste part and, since you don't need inserters, should require less overall structures.
Another issue with Item Network is the fluid handling and throughput. Fluid requester operates like a regular tank but can only store 5k units of any fluid, you can't increase that. having it behave like a tank, essentially limits throughput to 1200 units/s when dumping it into a pipe, requiring a pump to fix that but, due to how the mod process the chests, takes a while to request another 5k fluids which tends to lead to starvation on bigger factories.
With Omnimods you can reduce that bottleneck a bit since it treats fluids as solids so you "unpack" the fluids when using them on machines, basically only need to "unpack" flamer ammo and steam for turbines. But as the factory grows, the timer before next request also increases.
Since you stated you haven't tested it on bigger factories, I could try it here and if you want, send you the save file for debugging, but I would really like the items to be shown in a list inside a scrollable window instead of fixed on top of the UI