While i know there are some mods out there that basically do the same thing, none of them did what i wanted. They either lacked bonuses i wanted or they couldn't be disabled or they were way too easy or way too hard. This is the result of my frustration.
The mod has a total of 19 bonuses as of now and every single one of them can be disabled and you can set the amount you want to increase with every research you do, you can select how many levels of research you have or you can just ignore all of that and set a flat bonus that's gonna be there when you load a map thus disabling all the research needed for it.
The recipe cost of every bonus is calculated by the percentage amount you have in settings, so having a big increase on a bonus will result in a high amount of science packs needed to research it.
The mod also disables all the tech that give the same bonuses from vanilla game and bobs for now for balancing reasons. This only happens if the bonus is enabled in settings.
It has an expensive mode made for people like me who like a challenge and don't want everything to come easily. It will increase the cost to big amounts, so be warned!
Current bonus researches are:
- Crafting speed
- Mining speed
- Running speed
- Health increase
- Reach distance
- Bonus inventory slots
- Bonus logistic and trash slots
- Laboratory research productivity
- Laboratory research speed
- Weapons shooting speed & damage
- Lasers speed & damage
- Explosives damage
- Flammables damage
- Turrets damage
- Worker robots speed & cargo capacity
- Non-stack & stack inserters capacity
Please keep in mind that the mod is in beta stage, there might be bugs here and there, not game-breaking ones, but small errors. I tested it as much as i could, but well...
Version: 0.2.4
Date: 08.05.2019
Bugfixes:
- Fixed auto logistic trash slots tech not being able to be researched
Changes:
- Reduced logistic trash slots to half of the logistic slots