Share player selection and "opened" activity to other players. (ALT-MODE VIEW or change setting so it is all the time). MAIN FUNCTIONALITY IS IN FACTORIO 2.0! INTERFACE -> "Show multiplier selection rectangles"
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.0.11 Date: 2022-05-09 Additions: - per-user option to see your own indicator - Map Settings dropdown for what to draw as selection indicator: "circle" or "selection box" Changes: - selection box indicator a little closer to entity (bit better looking for not-curved-rails) Known Issues: - indicating a moving entity only places an indicator at original location - taking contents from a player corpse leaves an indicator that goes away next selection
Version: 0.0.10 Date: 2022-03-11 Bug Fixes: - scenario could open a gui before mod was ready (redmew gui e.g) Changes: - moved some code around, report errors pls
Version: 0.0.9 Date: 2022-03-04 Bug Fixes: - a scenario / "previous" mod could destroy an entity on_gui_opened and expose a bug in my mod
Version: 0.0.8 Date: 2021-11-15 Bug Fixes: - error on player joined game with an open gui
Version: 0.0.7 Date: 2021-10-23 Bug Fixes: - error on making blueprints with blueprint tool - error on updating blueprints, too?
Version: 0.0.6 Date: 2021-10-18 Bug Fixes: - error on force-visibility Map Setting change with invalid rendering objects
Version: 0.0.5 Date: 2021-10-18 General: - move some curved code in to reduce redundancy - significantly simplified per-force / per-player rendering Additions: - many opened things - curved rails setting
Version: 0.0.4 Date: 2021-10-18 General: - initial release Additions: - lots of admin/player settings - probably many bugs
Version: 0.0.3 Date: 2021-10-17 Additions: - tree, rock, resource settings
Version: 0.0.2 Date: 2021-10-17 Additions: - curved rails
Version: 0.0.1 Date: 2021-10-17 General: - prototyping