Attention Indicator


Share player selection and "opened" activity to other players. (ALT-MODE VIEW or change setting so it is all the time)

Utilities
1 year, 11 months ago
1.1
551

Changelog

Version: 0.0.11
Date: 2022-05-09
  Additions:
    - per-user option to see your own indicator
    - Map Settings dropdown for what to draw as selection indicator: "circle" or "selection box"
  Changes:
    - selection box indicator a little closer to entity (bit better looking for not-curved-rails)
  Known Issues:
    - indicating a moving entity only places an indicator at original location
    - taking contents from a player corpse leaves an indicator that goes away next selection
Version: 0.0.10
Date: 2022-03-11
  Bug Fixes:
    - scenario could open a gui before mod was ready (redmew gui e.g)
  Changes:
    - moved some code around, report errors pls
Version: 0.0.9
Date: 2022-03-04
  Bug Fixes:
    - a scenario / "previous" mod could destroy an entity on_gui_opened and expose a bug in my mod
Version: 0.0.8
Date: 2021-11-15
  Bug Fixes:
    - error on player joined game with an open gui
Version: 0.0.7
Date: 2021-10-23
  Bug Fixes:
    - error on making blueprints with blueprint tool
    - error on updating blueprints, too?
Version: 0.0.6
Date: 2021-10-18
  Bug Fixes:
    - error on force-visibility Map Setting change with invalid rendering objects
Version: 0.0.5
Date: 2021-10-18
  General:
    - move some curved code in to reduce redundancy
    - significantly simplified per-force / per-player rendering
  Additions:
    - many opened things
    - curved rails setting
Version: 0.0.4
Date: 2021-10-18
  General:
    - initial release
  Additions:
    - lots of admin/player settings
    - probably many bugs
Version: 0.0.3
Date: 2021-10-17
  Additions:
    - tree, rock, resource settings
Version: 0.0.2
Date: 2021-10-17
  Additions:
    - curved rails
Version: 0.0.1
Date: 2021-10-17
  General:
    - prototyping