Share player selection and "opened" activity to other players. (ALT-MODE VIEW or change setting so it is all the time). MAIN FUNCTIONALITY IS IN FACTORIO 2.0! INTERFACE -> "Show multiplier selection rectangles"
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.0.11
Date: 2022-05-09
Additions:
- per-user option to see your own indicator
- Map Settings dropdown for what to draw as selection indicator: "circle" or "selection box"
Changes:
- selection box indicator a little closer to entity (bit better looking for not-curved-rails)
Known Issues:
- indicating a moving entity only places an indicator at original location
- taking contents from a player corpse leaves an indicator that goes away next selection
Version: 0.0.10
Date: 2022-03-11
Bug Fixes:
- scenario could open a gui before mod was ready (redmew gui e.g)
Changes:
- moved some code around, report errors pls
Version: 0.0.9
Date: 2022-03-04
Bug Fixes:
- a scenario / "previous" mod could destroy an entity on_gui_opened and expose a bug in my mod
Version: 0.0.8
Date: 2021-11-15
Bug Fixes:
- error on player joined game with an open gui
Version: 0.0.7
Date: 2021-10-23
Bug Fixes:
- error on making blueprints with blueprint tool
- error on updating blueprints, too?
Version: 0.0.6
Date: 2021-10-18
Bug Fixes:
- error on force-visibility Map Setting change with invalid rendering objects
Version: 0.0.5
Date: 2021-10-18
General:
- move some curved code in to reduce redundancy
- significantly simplified per-force / per-player rendering
Additions:
- many opened things
- curved rails setting
Version: 0.0.4
Date: 2021-10-18
General:
- initial release
Additions:
- lots of admin/player settings
- probably many bugs
Version: 0.0.3
Date: 2021-10-17
Additions:
- tree, rock, resource settings
Version: 0.0.2
Date: 2021-10-17
Additions:
- curved rails
Version: 0.0.1
Date: 2021-10-17
General:
- prototyping