Attach Notes


Attach notes to combinators, entities... almost everything + Adds signposts. All notes are saved when you export a blueprint as a string (but you need the mod to read them).

Utilities
2 years ago
0.16 - 1.1
7.55K

b Found an error

3 years ago
(updated 3 years ago)

I got this error. I blueprinted something with this mod in it, and tried to remove everything of it again (wrong place).
I made a buleprint, then changed the placement of the signposts and "selected new content" for the blueprint. then if you place the blueprint and hover over it with an deconstruction planner, there are "+" marks and when you try to remove it the mod (and so gamesave) crashes.

"
The mod Attach Notes (0.4.8) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event attach-notes::on_player_deconstructed_area (ID 69)
attach-notes/scripts/entity-notes/controller.lua:203: attempt to index field '?' (a nil value)
stack traceback:
attach-notes/scripts/entity-notes/controller.lua:203: in function 'func'
attach-notes/framework.lua:98: in function <attach-notes/framework.lua:97>
"

EDIT: forgot to mention I'm playing Factorio 1.0.0.

3 years ago

This was fixed in v0.5.0, but you will have to update to factorio 1.1 to get it.

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