Attach Notes


Attach notes to combinators, entities... almost everything + Adds signposts. All notes are saved when you export a blueprint as a string (but you need the mod to read them).

Utilities
3 years ago
0.16 - 1.1
7.57K

b attempt to index local 'opened' (a nil value)

6 years ago
(updated 6 years ago)

using factorio 0.16.28 and attach notes 0.1.7, i just got

error while running event attach-notes::on_gui_opened (ID 83)
attach-notes/scripts/entity-notes/controller.lua:81:
attempt to index local 'opened' (a nil value)

tested again: the error seems to always pop up when i click on a SwitchButton (from the mod with the same name). I don't know whether that mod or this mod causes the problem, but this mod shouldn't crash in any case.

ps: this mod is really nice for documentation of blueprints and complicated circuitry, but while playing and editing circuitry or normal setups i don't like to always get the window to edit notes all the time. is there some option to never get it automatically but only when clicking some button or pushing some hotkey ?

6 years ago

The crash should be fixed hopefully, but I couldn't reproduce it, so tell me if it still occurs.

As for the other thing:
I added a "show/hide note" button + a per-player mod setting to hide notes by default in version 0.2.0
Thanks for your feedback :)

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