Attach Notes


Attach notes to combinators, entities... almost everything + Adds signposts. All notes are saved when you export a blueprint as a string (but you need the mod to read them).

Utilities
4 years ago
0.16 - 1.1
8.17K

b [Fixed] Get the following error when loading your mod

7 years ago
(updated 7 years ago)

Failed to load mods:attach-notes/data-final-fixes.lua:2__attach-notes__/scripts/util.lua:146: bad argument #1 to 'ipairs' (table expected, got string)

7 years ago
(updated 7 years ago)

Fixed for version 0.1.2. Make sure to update the mod.

7 years ago

Updated and it works.

Thank you.

New response