Fish Recipe
Adds a configurable recipe to craft fish.
Settings provided to control:
- Choose between crafting in an assembling machine or chemical plant
- The amount of fish produced per craft
- The amount of fish required per craft
- The amount of water required per craft
- The recipe crafting time
The recipe is unlocked by the technology that unlocks the selected crafting machine: Automation 2 for assembling machine 2, or Oil processing for chemical plant.
Productivity modules may not be used with the fish recipe.
No additional assets or production chains are added.
But why?
One of my other mods, Wood Recipe, exists to enable automation of wood production. In the base game, fish is the only other item that can't be automated easily (you can automate fish in a rocket silo by launching space science). If you really want to automate spidertron production, manual fishing is unacceptable.
I like to automate, so I made this mod.
Alternatives
Other mods for fish production exist. Just a few good options are Xenos Oppression: Breed fish by feeding fish with fish and Nihilistzsche_FishFarm.
These add a dedicated fish production building. If you just want to craft fish without adding any additional assets, this mod is for you.
No Fish In Spidertron is probably a more sensible way to automate spidertron production.
Space Age Incompatibility
This mod is incompatibile with Space Age as it includes its own method for fish production.