Assembly Analyst


This mod allows you to select certain areas of your factory for analysis, revealing what your machines are spending their time on. This will help you pin-point bottlenecks in your designs more easily.

Utilities
3 months ago
0.18 - 1.1
7.50K

Changelog

Version: 1.1.13
Date: 21. 12. 2023
  Changes:
    - Change away from using Phobos as the Lua compiler
Version: 1.1.12
Date: 03. 10. 2023
  Features:
    - Added '/aa-clear-zones' console command to remove all current zones
  Bugfixes:
    - Fixed a crash during migration when a selected entity became invalid
Version: 1.1.11
Date: 27. 10. 2021
  Changes:
    - Changed the mod to be compiled using the Phobos Lua compiler. This should not change anything at the surface, but will lead to potential performance improvements in the future. Consider it a test for now.
Version: 1.1.10
Date: 25. 08. 2021
  Features:
    - Added updated Russian localisation (Thanks Astorin!)
Version: 1.1.9
Date: 24. 07. 2021
  Features:
    - Added Chinese localisation (Thanks Ph.X!)
Version: 1.1.8
Date: 27. 03. 2021
  Bugfixes:
    - Fixed a crash when selecting inserters waiting to insert into a train
Version: 1.1.7
Date: 17. 02. 2021
  Bugfixes:
    - Fixed a crash that could happen due to an incomplete migration
Version: 1.1.6
Date: 24. 01. 2021
  Bugfixes:
    - Bumped the version of the base game that's required to 1.1.14 because the mod uses functionality that was only added at that point; I forgot to do this with the previous release, sorry about that
Version: 1.1.5
Date: 23. 01. 2021
  Bugfixes:
    - Fixed a crash when selecting an inserter that points at an entity ghost waiting to be built
Version: 1.1.4
Date: 07. 01. 2021
  Bugfixes:
    - Fixed various crashes when analysed machines use fluid energy sources
Version: 1.1.3
Date: 28. 12. 2020
  Bugfixes:
    - Fixed a crash on load, sorry about that one!
Version: 1.1.2
Date: 27. 12. 2020
  Features:
    - Added an in-game 'Tips and tricks'-style tutorial
    - Added the amount of entities that are currently being tracked to the info window
  Bugfixes:
    - Fixed that the window indicating the meaning of the different colors would overlap with the game's tool-UI
Version: 1.1.1
Date: 25. 11. 2020
  Changes:
    - Update for Factorio 1.1, which actually changed quite a few things about the entity status stuff, which I use for my mod. They might be a bit more accurate from now on as a result.
Version: 1.0.4
Date: 27. 10. 2020
  Features:
    - Added mod settings that configure the colors of the individual entity status types
Version: 1.0.3
Date: 19. 09. 2020
  Bugfixes:
    - Fixed a crash when (re)placing entities while in /editor
Version: 1.0.2
Date: 18. 09. 2020
  Bugfixes:
    - Fixed that Miniloaders were erroneously picked up on as inserters, leading to crashes
Version: 1.0.1
Date: 14. 08. 2020
  Changes:
    - Updated for Factorio 1.0
Version: 0.18.7
Date: 06. 08. 2020
  Changes:
    - Made it so the info window remembers the spot you dragged it to
    - Improved the code some more, although there won't be a large difference this time
Version: 0.18.6
Date: 06. 08. 2020
  Changes:
    - Massively improved performance by optimizing the code and rooting out a big logic oversight. I have some other ideas for optimization still, but they'll only bring smaller improvements.
    - Updated the small GUI window to the modern style
Version: 0.18.5
Date: 26. 07. 2020
  Features:
    - Added a Russian localisation. Thanks a lot to Dragonling!
Version: 0.18.4
Date: 26. 05. 2020
  Changes:
    - Changed to fully use event filters now
Version: 0.18.3
Date: 02. 05. 2020
  Bugfixes:
    - Fixed the usage of an outdated format for hotkeys that was no longer supported with Factorio 0.18.22
Version: 0.18.2
Date: 07. 04. 2020
  Changes:
    - Changed the shortcut to grab the zone selection tool from ctrl+Z (whoopsie) to alt+Z
  Bugfixes:
    - Fixed a crash when certain other mods were active
Version: 0.18.1
Date: 05. 04. 2020
  Features:
    - Initial release πŸ‘€