Adds more pipe connections to allow assembling machines (including chem plants, oil-refineries (toggleable by settings)) to pass through fluids, like electric miners.
Space age introduced Cryogenic plant and it's kinda janky with this mod and I can't turn it off. Adding exclusion for it would be very helpful. cool mod.
Unpredictable input-output. With recipes like hot Fluoroketone which has 3 fluids, 2 in 1 out, it can be hard to see which pipe has what liquid (also because you need heat pipe to activate the pipe it becomes annoying to debug.)
Thanks for the report; this is not a bug or incompatibility - as noted in the information section:
"There are some graphical glitches with some entities (chem plants, refineries, cryogenic plants and more), as fluid boxes on the corners of these machines overlap their alt-mode display."
Currently I am not aware of any way to remedy this. As far as I am aware fluid icon placement is not something that is adjustable.