Assembler Pipe Passthrough


Adds more pipe connections to allow assembling machines (including chem plants, oil-refineries (toggleable by settings)) to pass through fluids, like electric miners.

Content
2 months ago
0.17 - 2.0
7.67K
Fluids Manufacturing

i Option to exclude cryogenic plant

1 year, 2 days ago

Space age introduced Cryogenic plant and it's kinda janky with this mod and I can't turn it off. Adding exclusion for it would be very helpful. cool mod.

1 year, 2 days ago

Thanks for the compliment.

Can you please be a little more specific in what you mean by "it's kinda janky"?

1 year, 1 day ago

Unpredictable input-output. With recipes like hot Fluoroketone which has 3 fluids, 2 in 1 out, it can be hard to see which pipe has what liquid (also because you need heat pipe to activate the pipe it becomes annoying to debug.)

10 months ago

I'd like to vote for this as well, the hot Fluroketone has overlapping icons on the corners that make it confusing.

9 months ago

Thanks for the report; this is not a bug or incompatibility - as noted in the information section:
"There are some graphical glitches with some entities (chem plants, refineries, cryogenic plants and more), as fluid boxes on the corners of these machines overlap their alt-mode display."

Currently I am not aware of any way to remedy this. As far as I am aware fluid icon placement is not something that is adjustable.

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