Adds more pipe connections to allow assembling machines (including chem plants, oil-refineries (toggleable by settings)) to pass through fluids, like electric miners.
Space age introduced Cryogenic plant and it's kinda janky with this mod and I can't turn it off. Adding exclusion for it would be very helpful. cool mod.
Unpredictable input-output. With recipes like hot Fluoroketone which has 3 fluids, 2 in 1 out, it can be hard to see which pipe has what liquid (also because you need heat pipe to activate the pipe it becomes annoying to debug.)