Assembler Pipe Passthrough


Adds more pipe connections to allow assembling machines (including chem plants, oil-refineries (toggleable by settings)) to pass through fluids, like electric miners.

Content
2 months ago
0.17 - 2.0
7.37K
Fluids Manufacturing

i Option to exclude cryogenic plant

9 months ago

Space age introduced Cryogenic plant and it's kinda janky with this mod and I can't turn it off. Adding exclusion for it would be very helpful. cool mod.

9 months ago

Thanks for the compliment.

Can you please be a little more specific in what you mean by "it's kinda janky"?

9 months ago

Unpredictable input-output. With recipes like hot Fluoroketone which has 3 fluids, 2 in 1 out, it can be hard to see which pipe has what liquid (also because you need heat pipe to activate the pipe it becomes annoying to debug.)

7 months ago

I'd like to vote for this as well, the hot Fluroketone has overlapping icons on the corners that make it confusing.

6 months ago

Thanks for the report; this is not a bug or incompatibility - as noted in the information section:
"There are some graphical glitches with some entities (chem plants, refineries, cryogenic plants and more), as fluid boxes on the corners of these machines overlap their alt-mode display."

Currently I am not aware of any way to remedy this. As far as I am aware fluid icon placement is not something that is adjustable.

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